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Oblivion

   (27 reviews)

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8 Screenshots

About This File

In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the levels, which are quite bad.

I initially wanted to come back to this old mapset and just see if I could touch it up, but after looking over the levels I quickly realized that most of them were either unsalvagable, or they were in need of a LOT of work. So despite the fact that this mapset uses Phobos Massacre as a base, the content is about 75%-80% new. I've thoroughly changed each of these maps, scrapping sub-par areas and creating new layouts and architecture. In some cases, entire levels are completely new because there was no part of the old level worth keeping. Enemy and item placement has been reworked, co-op starts have been added, difficulty levels have been implemented, and proper playtesting has been done to ensure compatibility with -complevel 9.

This levelset is old-school, and as such you will break the levels or otherwise ruin the intended experience if you utilize jumping, crouching, or freelook.

I always balance my levels so that they play well from a pistol start. This often means that players who play these levels in succession will build up a large ammo stockpile, which some people gripe about. In my opinion, for the best challenge, you should try to play each level from a pistol start if you can. If you'd rather experience this as an episode, but still want more of a challenge, consider using the -fast command line parameter.

The music is mostly taken from The Plutonia Midi Pack which, according to its text file, may be used as a base for modification or re-use. The exceptions would be one track by Paul Corfiatis and one track by Graeme Norgate and Robin Beanland.

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Guest

  
Pretty good set of maps, not perfect but def fun to play. The music felt a little out of place though. Still recommended if you want more D1 wads. -TRRobin.

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Zalewa

  
An excellent Doom 1 WAD. This is another example that it's possible to make a Doom 1 WAD that isn't inherently boring. Visuals are great, gameplay is great, although difficulty could've been a notch higher.

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Guest

  
^Uh, yeah bud...E1M9 is based on another level. That would be E1M9 from Phobos Massacre. You might try reading the text file sometime.

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Guest

  
Lots of work, but the result is meh. Variation of about all aspects is way too low, making ambiance as well as gameplay hopelessly boring after 20 minutes or so. 2*, mostly for the effort. BTW absolutely not too difficult @ UV even with PS, and there's more than enough ammo. BTW e1m9 is for sure based on another very old level, can't remember the name, but at least the central area is an almost 100% copy.

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Guest

  
Much good is little hard on hard skill heh but very acceptable the thing of i see thts dont make me give you 5 str is the lck of ammo sometimes i hve to use first to continue.

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franckFRAG

  
Pleasant episode, with interesting secrets. I like this kind of thing. I recommend that :) fF.

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DeathevokatioN

  
Great mapset, enjoyed Phobos Massacre and enjoyed this. Hopefully the author sticks around a bit longer.

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Guest

  
It's fun, until you realize you have no ammo for any weapons and you have 1 health left and you're surrounded by 50 monsters.

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AdamAK

  
While the level design itself is fun, this mapset needs some rebalancing. There's a nasty lack of health given the number of hitscanners, which leads to savescumming. For the early maps, it could also use some more ammo. Would be nice to have fewer Cacodemons as well, as those are rather tedious to kill with low-tier weapons. Had fun with it, but could've been better.

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GoneAway

  
Really poor balance, tedious gameplay. This could be quite good with a little bit of work.

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Guest

  
Just played Oblivion,very well done,good everything.Also played Phobos Massacre,and found it every bit as good as Oblivion.Keep up the good work!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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