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Kether

   (9 reviews)

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3 Screenshots

About This File

While on your daily stroll around of the disgusting brown hillside, you hear a scream. Eager to loot the corpse of whoever probably just died, you grab you pistol and head in the direction of the scream. What you find instead will make you question everything you've ever known...

Really, It's just a map I made so I looked as if I was doing something productive. Enjoy!

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Guest

  
I agree with the two above reviews. Lack's consistency and encounter design (especially the 3 cyber) were quite weak. 2,5/5 stars.

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Memfis

  
I had to idmus18 immediately: loud and aggressive Nintendo-like track when the player is facing a door = laughable. The map uses some high micro detail that feels out of place in an otherwise oldschool looking level and it lacks a certain sense of direction. Still, it's a somewhat fun easy 10 minute adventure and I have to give bonus points for the clever way of showing the insides of a crate. And yeah, the 3 cybers sucked.

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Guest

  
Amateurish map without a theme, looks like just a bunch of scenes. Map layout is simple, ambiance is uninspired. Lots of texture misalignments, two HOMs. Gameplay is disappointingly; 3-cybies fight is yawning, as is the end fight. Overall, despite the effort: meh, so 2*.

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Guest

  
A solid oldschool (as in Memento Mori or Requiem, not as in 1994 WAD) level, with fairly easy secrets. I was unable to open the door after the marble hallway and three enemies with huge guts, but this is not counted in my score.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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