Credits
Id Software for DOOM and Final DOOM Dario and Milo Casali for The Plutonia Experiment TeamTNT for Boom
All the mappers who contributed to the project, particularly those who had to make many multiple versions of their map before being accepted into the project. Special Thanks to Rook for starting a map despite growing health concerns and limited time -- Please Get Well!!
Also a special thanks to those who attempted to make a map and didn't finish or finalize before the deadline, especially FellowZDoomer, Miss Bubbles, Uncle 80, KiiiYiiiKiiiA, superluigieth, and darkreaver.
A HUGE thanks to the playtesting team: Getsu Fune, Keyboard_Doomer, Captain Toenail, and EffinHamHuffNagel. Also thanks to [WH]-Wilou84, Memfis, Demonologist and ProcessingControl for their testing input.
Memfis for leading an unsuccessful(?) boycotting coalition against 1024 projects.
TimeOfDeath for the sky transfer prefab that I used to quickly assign desired skies to each map.
And Obsidian for doing the final compilation and uploading it to the archives - took him 6 months to do it, but still.
Anyone who posted positively in the project development thread, and all the players who intend to play Plutinya! We wouldn't have done this without you!!
Text File
===========================================================================
Advanced engine needed : Boom Compatible
Primary purpose : Single play
===========================================================================
Title : Plutonia 1024: The Plutinya Exeriment
Filename : pl1024.WAD
Release date : 03/07/2015
Email : jon.vail9818@gmail.com(40oz's email address)
Author : Various
Description : 32 single player Plutonia-themed 1024 maps designed
by various Doomworld community members.
Additional Credits to : Id Software for DOOM and Final DOOM
Dario and Milo Casali for The Plutonia Experiment
TeamTNT for Boom
All the mappers who contributed to the project,
particularly those who had to make many multiple
versions of their map before being accepted into
the project. Special Thanks to Rook for starting
a map despite growing health concerns and
limited time -- Please Get Well!!
Also a special thanks to those who attempted to
make a map and didn't finish or finalize before
the deadline, especially FellowZDoomer,
Miss Bubbles, Uncle 80, KiiiYiiiKiiiA,
superluigieth, and darkreaver.
A HUGE thanks to the playtesting team:
Getsu Fune, Keyboard_Doomer, Captain Toenail,
and EffinHamHuffNagel. Also thanks to
[WH]-Wilou84, Memfis, Demonologist and
ProcessingControl for their testing input.
Memfis for leading an unsuccessful(?) boycotting
coalition against 1024 projects.
TimeOfDeath for the sky transfer prefab that I
used to quickly assign desired skies to each map.
And Obsidian for doing the final compilation and
uploading it to the archives - took him 6
months to do it, but still.
Anyone who posted positively in the project
development thread, and all the players who
intend to play Plutinya! We wouldn't have done
this without you!!
Map List : All maps are constructed out of love of the Doomworld Community
MAP01: "Mt. Lazarev"....................joe-ilya
MAP02: "Tenochtitlan"...................Inkie
MAP03: "Plutonic Plate Shift"...........Dreadopp
MAP04: "Confinement Point"..............gothic
MAP05: "It's a Trap!"...................Walter Confalonieri
MAP06: "The Den"........................Count651
MAP07: "Green Destiny"..................Rook & Surreily
MAP08: "Midnight".......................Noneellama
MAP09: "Blood Waves"....................FullMoonDog
MAP10: "Surrounded".....................z0k
MAP11: "Fatalist".......................Captain Toenail
MAP12: "Problematic Conditions".........Breezeep
MAP13: "Burgalveist"....................Megalyth
MAP14: "And All That Could Have Been"...Breezeep & Marcaek
MAP15: "Archipelago"....................40oz
MAP16: "Fellspring".....................Obsidian
MAP17: "The Pool of Blood"..............Surreily
MAP18: "Litany".........................A.Gamma
MAP19: "Constant Motion"................Jimmy
MAP20: "Charnel's Cellar"...............Marcaek
MAP21: "Todofina".......................Phml
MAP22: "Atomic Garden"..................joe-ilya
MAP23: "Bloodlust"......................Phobus
MAP24: "Ascent".........................Captain Toenail
MAP25: "Impish Delight".................Archi
MAP26: "Vice"...........................Corsair
MAP27: "Necroseptic Gut-Plunger"........Ed
MAP28: "Halls of Pain"..................Surreily
MAP29: "Drowning Pool"..................General Rainbow Bacon
& Obsidian
MAP28: "Eternal Sleep"..................Obsidian &
EffinghmHuffnagel
MAP31: "Cybercage"......................gothic
MAP32: "The Sickening Grove"............Obsidian
MAP33: "Jungle Juice"...................NoisyVelvet
===========================================================================
* What is included *
New levels : 33 levels (MAP33 accessible only in ZDoom)
Sounds : No
Music : Yes (prcp.wad, pl2.wad, and Plutonia Midi Project)
Graphics : Yes (TITLEPIC, M_DOOM, CREDIT, INTERPIC and BOSSBACK)
Dehacked/BEX Patch : Dehacked, for map titles and music assigning
Demos : Yes (Thanks, Corsair!)
Other : All the love of Plutonia and 1024 maps you could
ever ask for. Also MAPINFO.
Other files required : PLUTONIA.WAD iwad
* Play Information *
Game : Final Doom - PLUTONIA.WAD
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes!
* Construction *
Base : New from scratch
Build Time : 3 months, followed by about 5 or 6 months of
inactivity
Known Bugs : If you're looking for Final Doom The Way The
Casali Brothers Would if They Made 1024 Maps
(FDTWTCBWiTM1024), You're playing the wrong wad.
Maps were tested and reviewed so that maps
resemble the general Plutonia theme, but not
under extreme scrutiny. We understand that it
doesn't match Plutonia Experiment to the very
last split hair. Doing so was not the project
goal.
Not designed to support Multiplayer, though some
maps contain player 2-4 starts and deathmatch
starts.
May Not Run With... : DOOM2.WAD, or in Vanilla or limit removing source ports
(requires a boom compatible source port and PLUTONIA.WAD iwad)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors