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New reality maps

   (14 reviews)

Guest

4 Screenshots

About This File

3 reality maps intended for recording UV-Max movies (beat all three with 100% kills in one go). Before playing on UV you need to learn the maps first (there are no weapons on maps 02 and 03, so if you die on 02 you're screwed). For learning you can play on HMP (pistol start support: you are given the weapons you're supposed to have at the start of each map) or lower skills (pistol start support + 100 hp and armor on spawn).

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Guest

Guest

  
why no medkit?

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Guest

  
You did a really good job with the setting, defenetly a work of art, but the swarms of monsters were very badly placed.

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Guest

  
Not bad. Short and to the point per the usual Memfis map, but the concept is interesting and using difficulty settings as gameplay modifiers is a neat idea considering as skill settings nobody plays on lower than UV without complaining heh

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Zalewa

  
3 very short maps where you start with 1% health. It's quite fun, but I didn't bother with doing any "UV-maxing".

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Guest

  
Not my cup of tea.

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TimeOfDeath

  
cool wad

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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