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Explorer: Ruins of Baevon

   (7 reviews)

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3 Screenshots

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During the events of Doom-II, a marine (not Doomguy) got trapped in hell.

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Zalewa

  
This map tries to imitate a real-world location but fails at doing so. Too spacious and too rectangular. Visual details are non-existent, apart from some texturing. Too much backtracking. At least fights aren't tedious, but they provide next to no challenge. A poor WAD.

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Guest

  
Large but poor map, could have been built in 1994 due to its flaws: poor and overly simple layout, simple texture use, almost no ambiance, and almost completely uninteresting gameplay. Because of the effort, @ author: size does not matter, but ambiance & gameplay do - this is just too simple. You might consider examining some good levels, try to rebuild some interesting scenes, and then start a new map varying on that. It will improve your mapping skills. And use beta testers. Success!

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Guest

  
Giving it a 2 as it's a clear a fair amount of (quite misguided) effort has gone into this.

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Guest

  
A sluggish level with an extreme excess of ammunition consisting of a giant open area and some 1994 caves. I liked the Zdoom touches but they cannot save a level like this.

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Guest

  
Bad map. First of all, it won't work with "Any limit-removing sourceport". There is swimable water, particle fountains and apparently you need to jump, so use ZDoom-based stuff. Monsters are placed so you can run past all of them as you have no reason to fight them. Design is squareish, little to no detail. There are some random splats of detailing like cracks in ground and that's it. So there is no gameplay that would interest anyone and nothing to look at. Avoid.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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