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1 star deathmatch

   (17 reviews)

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35 punky maps for deathmatch.

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I actually like some of the ideas here; they have that sense of freedom that only newer mappers have, restricted by older ones. As such, there's lots of interesting design and some fun ideas. However, the maps do look bad and aren't too well-balanced. There are some good ones, and some look average-to-good, but it is a mixed bag. If you've played DWANGO, you know what to expect.

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Combinebobnt

  
if you want 1 star here you go

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Guest

  
Not that bad honestly.

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Guest

  
It's ok, but, i have to complain some things: 1.-the status bar you used is HORRENDOUS and will be a reminder of "that wad of yours". 2.- Be mature, this isn't the 2000's anymore, and as hard I want that, it isn't going to happend 3.-On GL render, you can see the BFG from the water pillar at The city's gate. 4.-(optional)You should change "(player1) is an emo." to "(player1) was way too edgy and killed (sex)elf". I guess I was meant to blow it until it was cold.

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Doomkid

  
Aw man, I don't get any credit for my work on map17? :( Anyway, this is a pack of Dwango-like maps, definitely not for newschool players. Personally I love oldschool maps, but many will see the design choices as flaws. I kinda admire Joe's attitude of "fuck modern conventions, I do what I want." You won't be having any "serious" matches here but it looks like it would be fun/funny for some frags with friends.

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molten_

  
Yeah, 5 stars. Deal with it

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cannonball

  
Rating this 2 stars because I am "that douchebag"

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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