Text File
===========================================================================
Archive Maintainer : Please place in levels/doom2/ports/megawads
Advanced engine needed : MBF Compatible
Primary purpose : Single player
===========================================================================
Title : Valiant
Filename : valiant.zip
Release date : February 7th, 2015
Author : Paul "skillsaw" DeBruyne
Email Address : pgdebruyne@gmail.com
Other Files By Author : Sector 666 (666.zip)
Aeternum (aeternum.zip)
Vanguard (vanguard.zip)
Lunatic (lunatic.zip)
Hanging Gardens (hgarden.zip)
Contributions to various community, team, and
personal projects, including Back to Saturn X
Episodes 1 and 2, Stronghold: On the Edge of
Chaos, ZPack, Community Chest 4, Unholy Realms,
and various 32in24 sessions.
Misc. Author Info : Makes maps for Doom
Description : Valiant is a MBF megawad for Doom II featuring 32
new maps spanning 5 themed episodes. Each map is
designed to be played from a pistol start, but
some effort has been made to support continuous
play as well.
Additionally, Valiant includes a number of new
monsters and weapons implemented through an
extensive MBF format DeHackEd patch. As a
result, Valiant is not compatible with gameplay
mods, and can only be played in ports with full
MBF DeHackEd support. At present, these include
ZDoom, GZDoom, PrBoom-plus (complevel 11), and
Eternity. Zandronum is also supported through
DECORATE.
===========================================================================
Port Differences : In ZDoom and Eternity, each episode is selected
from the main menu. In PrBoom-plus, Valiant
plays like a conventional 32 level megawad with a
death exit at the end of each episode.
Episode ending texts and splash screens are
implemented using MAPINFO and therefore are only
present in (G)ZDoom, Eternity, and Zandronum.
Music changer objects are used a few times. These
are not supported by Eternity, and thus Eternity
will simply continue playing the map's default
midi track in these situations.
The final boss will graphically glitch in ports
without DECORATE support but this does not impact
gameplay.
I recommend playing in ZDoom or Eternity for the
optimal experience. If you would like to record
demos or play multiplayer, PrBoom-plus or
Zandronum are recommended, respectively.
===========================================================================
Special Thanks : Special thanks to dew, esselfortium,
Seele00TextOnly and Tarnsman for testing, quality
control, criticism, and technical advice, and
also for being chill dudes. Thanks so much for
your help!
Special thanks to the creators and maintainers of
utilities, source ports, and wikis, without which
this project wouldn't have been possible.
Special thanks to the Doom community as a whole,
but especially the Doomworld forums and #doomtwid
for making me feel at home.
Texture Credits : NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
Enjay
Huy Pham
SargeBaldy
Tormentor667
Iikka Keranen
Cage
FuzzballFox
zrrion the insect
Nightfall
Blue Shadow
skillsaw
GothicDM Team
Eternal Doom Team
id Software
Raven Software
Rogue Entertainment
Valve Software
Sprite Credits : NMN
Eriance
Jimmy
Yurithehairfan
Huy Pham
IMX
Vader
Neoworm
Cyb
Icytux
Captain Toenail
Maelstrom
Tormentor667
skillsaw
id Software
Raven Software
3d Realms
Fonts : AgentSpork
Palette : Uses red range from 32in24-13 palette by
esselfortium
GLDefs : Gez
Misc Graphics, Splash
Screens, Status Bar : skillsaw
Music Credits : MAP01 - "air.mid" (Stewboy)
MAP02 - "coldwires.mid" (Stewboy)
MAP03 - "window.mid" (Stewboy)
MAP04 - "river.mid" (Stewboy)
MAP05 - "core.mid" (Stewboy)
MAP06 - "Water World" (Bobby Prince)
MAP07 - "Aliens, Say Your Prayers" (Bobby Prince)
MAP08 - "Astral Dreadnought" (Jimmy)
MAP09 - "Dark Angel" (Jimmy)
MAP10 - "Fallen Sun" (Jimmy)
MAP11 - "Cataclysmic Impact" (Jimmy)
MAP12 - "Flatulence Protocol" (Jimmy)
MAP13 - "Postmodern Muck" (Jimmy)
MAP14 - "rustybridge.mid" (Stewboy)
MAP15 - "Goin' Down the Fast Way" (Lee Jackson)
MAP16 - "skytemple.mid" (Stewboy)
MAP17 - "Stealth Mode" (Jimmy)
MAP18 - "Prototype (extended) ft. Stuart Rynn
(Jimmy)
MAP19 - "Sunset Over Babylon" (Jimmy)
MAP20 - "Anchor" (Mark Klem)
MAP21 - "Points of View (Jimmy)
MAP22 - "Baron's Province" (Jimmy)
MAP23 - "Industrial" (SlayeR)
MAP24 - "Frivolous Encounter" (Mark Klem)
MAP25 - "Death Scythe" (Gundam Wing: Endless
Duel)
MAP26 - "On Space Station" (Gundam Wing: Endless
Duel)
MAP27 - "Epyon" (Gundam Wing: Endless Duel)
MAP28 - "Moon/Mars: Sukarabe Fight 3" (The Hybrid
Front)
MAP29 - "Mercurius / Vayeate" (Gundam Wing:
Endless Duel)
MAP30 - "End Credits" (Thunder Force 4) and
"Antarctic" (Gundam Wing: Endless Duel)
MAP31 - "stars.mid" (Stewboy)
MAP32 - "Aztec Gods" (Jimmy)
Intermission - "Character Select" (Gundam Wing:
Endless Duel)
Title - "Versus Screen" (Gundam Wing: Endless
Duel)
Text screen - "Credits" (Gundam Wing: Endless
Duel)
Sound Credits : Jimmy
Eriance
Xaser
Monolith Games
Croteam
id Software
3d Realms
===========================================================================
* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : MAPINFO, DECORATE, etc.
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Maps and DeHackEd new from scratch;
texture wad based on CC4-tex
Build Time : Three years, off and on
Editor(s) used : Doom Builder, Slade, WhackEd, GIMP, Notepad++
Known Bugs : There is a graphical glitch with the final boss
that occurs only in non-DECORATE based ports,
due to certain hard coded behaviours.
May Not Run With... : Valiant will have conflicts with gameplay mods
due to its extensive use of DeHackEd.
Valiant will not run with versions of PrBoom-plus
lower than 2.5.1.4, or any port without support
for MBF code pointers OR DECORATE, or on any
port that does not support ZDBSP extended nodes.
ZDoom, GZDoom, PrBoom-plus (complevel 11),
Eternity, or Zandronum are recommended.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
(Note that if you'd like to use something from Valiant, feel free to
contact me and I can try to let you know it's source. Anything I made
myself is totally free for reuse - but you should contact me just to make
sure that the resource you want to use is my own work.)
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors