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Abyssal Speedmapping Sessions: Session 16

   (9 reviews)

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17 maps made during the sixteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Three themes were made available to the mappers...but the clockwork of this process was nearly jeopardized when Jimmy started his map ten minutes early. We made it work though. The three themes were:

- uacultra texture usage (Fifth anniversary, yo!) - Unorthogon. No 45 or 90 degree angles in the map - Vertical map extravaganza! drop of 512 units features prominently

Jimmy, Alfonzo, Pinchy, walter and shockblast used the full Alfonzo treatment AD_79, TMD, and Breezeep also used the treatment to a lesser extent

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Zalewa

  
There are some shitty maps in this WAD, but there are also some very good ones. If you filter out the crap, you can have a blast with well detailed, challenging but not annoying and interesting levels. The last two levels are the worst and can be skipped. My note is only for the good levels. The bad ones should be forgotten.

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Guest

  
3 stars because some maps simple sucks.

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AD_79

  
FINALLY

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
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    • By Ranger Qwerty · Posted
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