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CastleTech

   (7 reviews)

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About This File

A medium sized map featuring an outdoor castle based theme and interior tech based theme. Takes about 6 minutes to complete. This Is the second map I've ever created and I hope to create many more in the future.

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Guest

  
There are so many amazing traps. Get ready for suprizing!

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Guest

  
A good quick romp. Visuals are simple but nice (I especially like the design of the exterior hub area), and the combat's punchy without being too overwhelming.

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Zalewa

  
I don't really see any castle in this map. Visual design, as well as layout is basic, but not horribly so. Nevertheless, this is an unchallenging and ugly map with ugly texturing. I'm torn between 2 stars and 1 star here.

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nxGangrel

  
Neat little concept. Level was pretty easy with the exception of the trap at the end. But overall fun to play.

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Guest

  
Short but not bad 5-minutes minicastle map. Given its size, layout is varying. Texture use is spare but consistent, decoration fits, and overall ambiance is a bit oldfashioned but besides that, good. Gameplay @ UV is simple but has some nice traps. Monsters are, besides two revs, all low-tier, which works. For a level as short as this, there are too many locked-in-a-room traps, which make gameplay repetitive. Overall 3*, but author shows potential.

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Guest

  
Basic late-90s style level, with a couple of forced ambushes and poorly placed medkits. Would be okay as the first level of an episode.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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