Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Asylum

   (5 reviews)

Guest

4 Screenshots

About This File

DO NOT USE FREE LOOK, JUMP, OR OTHER POST-DOOM SETTINGS! A linier, survival-horror-style level inspired by the Asylum from the game Shadowman. It seems to work ok with gzdoom, skulltag and zandronum, but was broken by both doomsday and prboom+. Despite its dependence on zdoom mechanics, this level was NOT designed to accommodate any features beyond the original doom principles and as such, something as simple as free look and the ability to jump (to say nothing of cheat codes etc.) may easily break it. So use traditional doom controls with jump disabled. Also, it is not meant to be pitch black in the first several rooms, so if that happens you need to turn up the brightness. To survive the level, I suggest you keep fast movement toggled on. Some trial and error is inevitable, but how much will depend on your observance and on un-Doom-like common sense. If you wish to save your progress, do so carefully, because there are many ways to screw yourself up, even if you don't yet realise it. Using multiple save slots is best so you can backtrack when you need to.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Dgemie

  
I like puzzles, so I did have some fun playing this, although some parts were unfair even for me. Design isn't uninteresting too.

Share this review


Link to review
Guest

  
If it was 1994-5, I would still rate this as very poor. 0/5

Share this review


Link to review
Guest

  
Playing DooM is supposed to give fun. But running in a damaging maze not knowing where to go, sectors with brightnes 0 having invisible onetime door open switches creating inescapable pits, etcetera? That's not gameplay, that's trolling. IOW: don't waste your precious time on this, but go play something else.

Share this review


Link to review
Guest

  
Too trollish to be considered a score. A cyberdemon at the first hallway and the only way out is to find a hidden wall latch? For fuck sakes! ~0/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...