Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 18
Filename : abyspe18.wad
Release date : 05/21/2015
(hotfixed on 05/24/2015 to update MAP19)
Authors : TheMionicDonut - Project Lead
AD_79
BlackFish
Breezeep
ClonedPickle
Walter Confalonieri
FuzzballFox
gaspe
The Green Herring
JMickle
Marcaek
MD922
Obsidian
Pinchy
rf`
RottKing
Surreily
scifista42
Matt Tropiano
Unholypimpin
Email Address : themionicdonut@gmail.com (TMD's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions were once held by
Obsidian, now hosted by TMD and are open for pretty
much anyone to participate in. PM TheMionicDonut on
Doomworld, or TMD on irc.oftc.net or the Abyss if
you're interested.
Description : 20 maps made during the eighteenth Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection and
15 minutes for bugfixing. Each mapper had 3 themes
to choose from, this time borrowed from the Mayhem
series:
- Texture pack: Nick Baker's Recoloured Doom and
Doom 2 textures v2 / NB_RECOL.WAD (from 2012)
plus "Pinchy's birthday" rule of one 128x128
Easter Egg; no other custom textures!
- 2048x2048 playable area (from 2014)
- 1300 linedefs (from 2015, tipping hat to 2013)
Breezeep, rf`, AD_79, RottKing and TheMionicDonut
used the Alfonzo treatment.
Credits to : id Software for Doom II
CodeImp for Doom Builder 2
SirJuddington for SLADE 3
exl for WhackEd4
Additional Credits to : All the people who mapped, on and off call
The Green Herring for compiling the betas
FuzzballFox for another inspirational INTERPIC
JMickle for making the status bar
Pinchy for making the menu cursor
===========================================================================
===========================================================================
* Maplist *
MAP01: Red Is the New Red
Author: Walter Confalonieri
Build Time: 30 minutes
Music: "Mission 1" by Kazunaka Yamane
(from NES Double Dragon 2; sequenced by Stockman)
Theme: Texture Pack 2012
Compatibility: Boom
Submission No. 1
MAP02: Kreygasm
Author: MD922
(thanks to chris_loves_bacon in MD922's livestream for the name)
Build Time: Approx. 2 hrs.
Music: "Setting the Pace" by Bobby Prince (from DemonStar)
Compatibility: Boom [-complevel 9]
Theme: All 3 combined :D
Submission No. 4
MAP03: An Insignificant Little Speck
Author: The Green Herring
Build Time: 15 minutes of preparation, 2 hours of map design,
15 minutes of bugfixing
Music: "Kitchen Ace (and Taking Names)" by Bobby Prince (from Doom)
Themes: All
Compatibility: Boom
Submission No. 5
MAP04: Everything Went Worse than Expected
Author: gaspe
Build time: 2 hours
Music: "Galaxy" by Mark Klem (from Memento Mori MAP05)
Theme: All
Compatibility: Vanilla
Submission No. 3
MAP05: getRandomName()
Author: Surreily
Music: "Hellero" by Lee Jackson (from Rise of the Triad)
Time: 2 hours for mapping, 15 minutes for testing
Themes: All three!
Submission No. 8
MAP06: Yeah, This IS Definitely a Playable Map.
Author: Breezeep
Build time: 2 hours, plus Alfonzo Time.
Music: "I Sawed the Demons" by Bobby Prince (from Doom)
Theme: Nick Baker Recolored Tex
Compatibility: Boom, because more features.
Submission No. 12
MAP07: The Shores of Inferno Experiment
Author: rf`
Build Time: 2.5 hours
Music: "Little Lies" by Fleetwood Mac
(sequenced by Anne Wallace)
Theme: Nick Backer Recolor Tex, 2048x2048, >1300 linedefs (1028 used)
Compatibility: Boom, possibly Vanilla
Submission No. 14
MAP08: Licking Ass and Taking Names
Author: ClonedPickle
Music: "Running from Evil" by Bobby Prince (from Doom II)
"this map is fucking atrocious don't play it [...]
don't even acknowledge its existence, just sort of wait for it
to leave the room and forget about it" --ClonedPickle
Submission No. 17
MAP09: Radius of Saturation
Author: scifista42
Build Time: 2 hours
Music: "Zoo" by Barry Leitch and Dean Evans
(from Super NES Eek! the Cat game;
sequenced by Bev Wooff)
Theme: All
Compatibility: Probably vanilla
Submission No. 2
MAP10: Turnips Gave Me Herpes
Author: FuzzballFox
Music: "My Heart Will Go On" by Celine Dion
("GeCkO's Rave ReMix" by Pete "GeCkO" Lewis)
Time: 2 Hours
Themes: New textures colours, and less than 1300 lines!
Submission No. 7
MAP11: Beneath a Fecal Landscape
Author: AD_79
Build Time: About 2 and a half hours
Music: "Angry Science" by Xaser (inverted because why not)
Theme: 1300 lines (1039 used)
Compatibility: Boooooom
Submission No. 13
MAP12: The Giant Spider Invasion
Author: BlackFish
Music: "Hunt 2" by Mark Hadley
Theme: 2048 playable area with less than 500 lines.
Compatibility: Boom. Tested in PRBoomPlus and GZdoom.
Submission No. 11
MAP13: May's Aquatic Hellzone
Author: RottKing
Music: "Blue Water Blue Sky" by Daisuke Ishiwatari
(from Guilty Gear X; sequenced by Insane Apu
Compatibility: vanilla
Themes: All (352 linedefs, 2048 map size, Nick Baker recolor textures)
Buildtime: Full Alfonzo (3 and a half hours)
Submission No. 20
MAP14: Brown Crush
Author: Matt Tropiano
Music: "Space Ball" by Bobby Prince (from DemonStar)
Theme: Crushers, less than 1300 lines (550 lines)
Submission No. 18 (not submitted in thread)
MAP15: Yippee Splat!
Author: Obsidian
Build Time: 2 hours, plus the 15 minutes bits before and after
Themes: 2048 and less than 1300 lines
Music: "Rage" by Mark Klem (from Requiem MAP02)
Submission No. 6
MAP16: Tarnsman Eats an Entire Bicycle Without Milk
Author: Marcaek
Music: "Shawn's Got the Shotgun" by Bobby Prince (from Doom II)
Time: "idk" [I don't know] --Marcaek
Theme: far less than 1300 lines
Submission No. 10
MAP17: Graggle Rock
Author: Pinchy
Music: "I Don't Want to Look in the Dark for Demons" by jmickle66666666
Themes: Nick Backer Recolor Tex, 2048x2048, Exactly 1300 linedefs.
Compatibility: Boom
Submission No. 15
MAP18: Totally No Secrets!
Author: Unholypimpin
Music: "Release" by Arend van Stenis, a.k.a. EagleGuard
(ZDoom-based ports, Eternity, PrBoom-plus*, Risen3D*)
Silence
(other ports)
Time: 2 Hours
Themes: New textures, and less than 1300 lines!
Submission No. 9
* On these ports, the music will begin play about one second after the
level begins, and from then on loop normally. This is a feature of
MUSINFO designed to prevent the music from being reset over and over
again if different music changes are triggered repeatedly.
MAP19: Operation Gloomy Chameleon
Author: TheMionicDonut
Music: "Sector X" by Hajime Hirasawa
(from Star Fox, sequenced by Paper Luigi)
Themes: All (700 lines)
Build Time: "I went Full Alfonzo"
Submission No. 19
MAP20: Crushing Bore
Author: JMickle
Music: "Full JMickle" by jmickle66666666
Theme: Crushers, also less than 1300 lines
Compatibility: Boom
Submission No. 16
Intermission music is "(Bop Dop Ba Bop Ba Ski) Manscat" by John Manscat,
courtesy of FuzzballFox.
===========================================================================
* What is included *
New levels : 20
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (map titles and intermission text)
Demos : No
Other : MAPINFO, EMAPINFO, MUSINFO
* Play Information *
Game : Doom2
Map # : MAP01 - MAP20
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No!
Other game styles : Hide and Seek
Difficulty Settings : Uhh...
* Construction *
Base : New from scratch
Build Time : 1 hour 59 minutes < x < 3 hours
Editor(s) used : Doom Builder, SLADE 3, WhackEd 4
Known Bugs : Um...
May Not Run With : Vanilla Doom
Tested With : PrBoom-plus, ZDoom, Eternity Engine
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors