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Enigmatic Hell

   (9 reviews)

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About This File

I have been developing an experimental Doom Wad. It has two classes to choose, both with weaknesses and strengths.

You and your sister are in their home in a power outage. You search for your parents, but the demons await you. Locked away in your own home, having fretful thoughts, the catacombs is your last resort to find your parents, and your safety.

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I saw some terry traps but they were funny as hell. MAP02 was hard, but cute. Some maps were insane, and MAP69 is a terry trap. The first boss in MAP07 (The Finale) was difficult, but if you use the Vitality Class, the first phase is not that hard. Just hide next to the platform thingie, aim up, and shoot. Adjust yourself to stay alive. Save in the 2nd phase, and do the same strategy if possible.

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Holy fucking shit!!! Now this is a revolutioned wad ! Beatable with some little cheats but it haves an awesome gameplay! Keep it up man. 5/5

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Best Terrywad I've ever played. It was beatable and fun(ny) to play. Recommended.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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