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Skunklime

   (9 reviews)

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About This File

Doomguy had one job: eliminate all the demons from Earth, which he completed successfully over 20 years ago. Now it's time to go to the convenience store and get some cat food, because his cat is hungry and Doomguy wants a Crunch bar. As Doomguy is walking towards the store, the road crumbles beneath his feet and he falls into the sewer! "I'll bet those damn demons are behind this!!" he screams, tumbling down into the cavity below.

Doomguy will get to the convenience store, even if a small portion of hell stands in his way!

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Guest

  
I found a bug. I stuck at bottom when I ran away from cyber daemon.

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nxGangrel

  
I like the design. The gimmicky things were pretty interesting and worked well. It wasn't to difficult but it had some challenge to it. And funny concept.

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Guest

  
Mixed bag. The layout is not quite special. Due to the choosen textures and the sometimes high amount of decoration, ambiance varies from boring to attractive. Gameplay @ UV is mostly easy, but not bad, and thankfully not the nowadays so popular but imho boring slaughter. I didn't like the last part of the map: the search for the exit is not interesting. It has a bad HOM and at least two sector errors leading to inescapable pits (use F4 in GZDB). Overall: not 4 but 3* due to its flaws.

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Guest

  
Like very much!More like this,please?

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Guest

  
Beginning part was hard, I really like the computer room fight out. the removal of weapons was lame. I hate that hoppity stuff, but it's cool since I managed to reach the exit. Weird map theme, since he is trying to get out of hell, but was from a sewer towards hell, whatevers. Quite a good map. ~3/5

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Guest

  
Easy and simple but fun level with a primitive "realistic" style that later changes to a 1995 equivalent of Doom 3 hell, with a questionable zdoom script removing weapons. Combat includes everything from a congested sewer maze with imps and lost souls, a giant room full of Doom 2 monsters, and firing rockets at enemies on floating platforms. Great secrets (especially the blue armor), excessive ammunition (no need to be careful with it after the blue key).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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