Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Reconstruction/Decomposition

   (26 reviews)

Guest

4 Screenshots

About This File

A silver spaceship with custom textures. Loosely based on Termination by mrthejoshmon. The second map in the wad is just a small "outro" level.

This is version 4. For a changelog see the CHANGES lump inside the wad.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

NuMetalManiak

  

while it's only one level, rc-dc provides a somewhat chilling experience, even for those who have played similar levels. right off the bat, the monster count is relatively low, but the atmosphere is nailed, having to take an alternate route at the start, eventually roundabouting until you get your desired key while fighting off some opposition. then shit starts to warp, you find yourself in completely different places when you approach other ones, and then there's some bigger fights, like with the mancubi and the arch-viles, along with a few stragglers who get resurrected, and it's in these locales that you start seeing scenery shifts that blend in real well. it culminates in a rather textbook cyber fight, but the experience of playing rc-dc is worthwhile.

Share this review


Link to review
Jaska

  

Very good atmosphere. Cool textures. Liked the gameplay (not too much the archviles though).

Share this review


Link to review
Aquanet

  
Gorgeous

Share this review


Link to review
Bob Barker

  
Great gameplay, textures and atmosphere.

Share this review


Link to review
glenzinho

  
Great style, more please!

Share this review


Link to review
Bowshock

  
This level is fantastic. If you enjoyed Doom 64, you will love this. Highly atmospheric, made me jump a few times. Incredibly surprised that this isn't more popular. I would kill to see more maps like this. The ending was more of a 'holy shit run' than anything.

Share this review


Link to review
Guest

  
pretty good stuff here. 4/5. I think a small series of maps could be made around this.

Share this review


Link to review
Guest

  
Nice design and atmosphere. I liked the gameplay. The arch in front of the fan was great. I'll give it 4. -TRRobin.

Share this review


Link to review
Guest

  
Pretty great stuff here. Detailing is very good, and compliments Doom's artstyle, rather than looking out of place. The horror atmosphere worked, too. Its succeeding at what Hellbound tried and failed to do. Would love to see more like this.

Share this review


Link to review
Guest

  
Masterpiece.

Share this review


Link to review
Guest

  
@ ^: Masterpiece? Hmm... Pros: lots of work, shown skills, nice textures and detailing, on places great ambiance. Cons: overdetailed, too dark, empty rooms, too many snipers, awful monster popups, and monster placement making gameplay @ UV maybe hard but soon boring. Not updating large parts of the automap is IMHO an absolute no-go. And MAP02 clearly is a WOT. Overall: 4* for the effort and the shown skills, 1.5* for gameplay, and as-is not interesting enough for a replay. Maybe version 5 changes this...

Share this review


Link to review
Guest

  
I am quite surprised at the 0-star rating. This level is not perfect; it is unusually easy (I never went below 100 health on Ultra-Violence) and more linear than it looks. It does have a great distinct style, cold and dark but without difficulty seeing anything you actually need, and with sparse encounters (though the enemies were far too weak for this style of gameplay until the very end).

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...