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illicit engineering

   (9 reviews)

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A new Doom 1 episode. Eight levels of killing monsters in corrupted bases and demonic strongholds as you try to thwart Hell's plans to construct twisted machines using stolen and warped UAC technology.

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hexval

  
Labyrinth-like level design, with OK lighting. Pointy, box-like sectors with questionable texture placement. As for gameplay, it's nothing really unique or new, and it should have took advantage of switches, lifts, and other stuff more. It wasn't very fun to sit through, but it had its moments. Despite all of this, I still felt like the author tried. Hopefully they learn from this and improve on future WADs. 3/5 Stars. ~undead~

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Zalewa

  
Before you lies a horrendous visage of never-ending labirynths, randomly shaped rooms and corridors, ugly textures, tediously placed demons and shockingly quite nice lighting effects for a good contrast. The hell crumbles when you shoot 3 ALT+F4s into its brain. This is an anti-thesis of what a WAD should be.

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cs99cjb

  
At what point in their lives do Doom map designers fail to notice that doors are not 3 or 4 metres thick? Even bank vault doors are only 1 metre thick. I don't know about the other maps, but the first one is straight out of a time capsule.

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Never_Again

  
The three previous reviews describe this WAD's shortcoming accurately, with these exceptions: this is not an E1 remake (it's a mix of E1 and E3 themes) and there *are* a few secrets, it's just that the author didn't seem to be aware they need sector special 9. An extra half-star for vanilla compat and no bugs.

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DeathMetalAccountant

  
Dull and poorly constructed with minor attention to detail in the lighting but nothing of note otherwise.

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Guest

  
438973897-th E1 remake. It's not really awful, but has too simple architecture, too simple ambiance, and too simple and highly repetitive and predictable gameplay. It even doesn't have one single secret... Overall it's unattractive, and doesn't add something new. Only thing better than meh is the lightning on places, but that's not enough for raising it to 3* average. Pity of the effort.

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Obsidian

  
Rooms are blocky, texturing is plain and gameplay is a bit uninspired, but the author seems to have a decent grasp of the basics and understands lighting effects decently. I'm guessing this was a first project sort of deal and for that I'll give 3 stars. - Obsidian

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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