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A Party Downstairs

   (6 reviews)

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One of the basement levels underneath an UAC complex became infested with demons. It needs cleanup, and you drew the short straw. Good luck.

A somewhat tough tech map of an average size.

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Memfis

  
Very atmospheric dark techbase with moody lighting, cool setups and challenging fights. The music works really well here.

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Zalewa

  
A generic Doom 2 base themed level with room-to-room progression and arena based fights with monsters teleporting in. Fights provide some challenge. Visually completely fine. Not a bad map by any means, but nothing above that too. Try implementing more open layouts.

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Guest

  
The previous commenter came very close to what I was thinking, though the real issue with the combat has to be the forced ambushes, which wore thin sometime in 1994. Of course demons just love to stand around in empty boxes outside the level, waiting until someone picks up a key sitting in the open to spawn in. And of course the door to the room will cooperate by magically locking itself, until it somehow senses all the monsters are dead, displays remorse and opens for the player.

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Guest

  
Basically solid modern style level: acceptable layout, good-looking, nicely detailed. Sadly the gameplay @ UV is also typical for many nowadays levels: it's too often based on static sudden monster popups, a zillion of far away snipers, and a bloody amount of AVs. Except for the scene with the moving walls, gameplay is IMHO completely unoriginal and predictable, thus boring. Overall: 4/5 for the map + 1/5 for the gameplay = small 3*. Pity of the effort.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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