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FUN1.WAD

   (1 review)

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About This File

FUN1.WAD is a simple, symmetrical level for DOOM ][, map 01. I have written it to experience some specials, such as hidden walls. I needed about 3-4 days of work, some coffee & about 30 cigarettes to write it.

At the beginning, you have to find the BLUE KEY & the YELLOW KEY. These open the doors to the hi-tech weapons (You'll only have the 2 shotguns & the chaingun at this time). You'll find the RED KEY at the east end of the map. You'll need it to enter the exit zone. It's a level with much teleporters (not TOO many, you don't NEED to use all of them) and many switches, also hidden ones. I think the teleporters are helpful if your DeathMatch opponent(s) is/are behind you, so I defined about 17 in this level. Some switches open hidden doors that free monsters, but you'll have to push them in order to find the one you need. You'll find the Computer Map somewhere. Just take a look at it before you exit - there are some secret rooms. I think you don't need more hints...

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Doomkid

  
Very interesting for singleplayer, the megasphere by the pit was a godsend! Too big for DM.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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