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The Canyon

   (9 reviews)

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A large open world level with some claustrophobic caves and tunnel systems. The level revolves around the inner workings of a bunker nestled deep in the cave systems. Several other unnerving things seem to be going on as well. My first doom level. Requires Gothic99

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Csonicgo

  
The incompetence it takes to make a map this fucked deserves a medal. It requires all the IWADs to be loaded in a certain order, THEN gothic99.wad, THEN the map. Bravo. 5 solid white stars!

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Guest

  
"Several other unnerving things seem to be going on as well" - Yes, in the author's head. In addition to what was mentioned earlier about layout and enemy placement, it is missing several textures included in Gothic 99 (hence the "requires Gothic99" in the description) yet loading it with Gothic 99 produces the same missing textures and error messages.

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Walter confetti

  
It could be cool if it wasn't so badly broken...

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Guest

  
Awful layout, ugly texture use, very poor ambiance, and gameplay based on stealth monsters + far away snipers. Overall this level earns 1 star for the effort only, because there isn't more to appreciate. @ Author: you might seriously consider using beta testers in an early stadium, because this is simply a waste of effort.

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Guest

  
Level structure and enemy placement are poor. It's unplayable.

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Guest

  
Pretty goddamn disappointing.

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roadworx

  
This map is more or less a bunch of narrow canyons that leads wide, open spaces. The enemy placement is absolutely horrid (Dozens of spectres in an open space is NOT FUN!) and there are tons of misaligned and out of place textures. I'm sorry, but this level really isn't all that great.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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