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Thawing Doom

   (6 reviews)

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About This File

Strange signals are being picked up at what appears to be a block of ice in the middle of nowhere. It was a demon gate. It was too obvious.

Your entire squad was killed in a mission to the mysterious iceblock by the demons that infested it. They ate all of your squadmates until you finally woke up, decided to go inside the gate, and get revenge, even if you may never come back.

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Guest

  
Those filthy satanic games spoiling young minds, I'm happy that someone tries to make good out of it

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Guest

  
Very weird stuff. It looks like a religious variant of a terrywad or even nambona890 wad - without a killing trap. Gameplay consists of killing two pinkies, or just walking along then, and then while searching for an exit, being hold by appearances. Overall this is too strange in a negative way for earning stars. Besides that, DooM is not to be misused for religious statements, so 0* anyway.

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cs99cjb

  
Whoever made this really likes bearded dudes but the gameplay sucks because the player's movement is frequently restricted in order to show more pictures of bearded dudes but this time using an orthographic rather than perspective projection.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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