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Nukage Processing

   (8 reviews)

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Single Player level for ZDoom

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Guest

  
not bad

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Zalewa

  
A nice, not too long level. It's pretty standard in all manners, and GZDoom features blend in quite well. The visuals feel a bit... stiff(?) Difficulty is on the easier side. All in all, not a bad WAD, not a top-tier good WAD, but a quite ok WAD.

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Guest

  
Small-medium sized modern style indoor level. Author shows technical skills. Texture use & detailing is good, but the ambiance & gameplay suffer from being much too dark. Gameplay @ UV is not too difficult; sadly the gameplan has too many weak (boring) scenes. One of the 3 switches in the room with blocks can be triggered without the need for standing on the 3d bridge, another requires jumping. Most secrets feel unlogically. Overall: promising, but not (yet) good enough for 4*.

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Guest

  
Ironically, your current score is the same as the maximum number of secrets available; 4/5. Sector 53 has no linedef tag. Still a very enjoyable map. 4/5

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Guest

  
Yeah nicely done man. Some tight spaces keep you focused and some atmospheric parts give a nice feel too. 4 stars from me. -TRRobin.

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Guest

  
Solid level for (Z)Doom with a few new textures. 4 /5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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