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Complex 502. Arrival

   (5 reviews)

3 Screenshots

About This File

UAC infantry squad arrives in a remote island complex #502, located on one of the planets in the lived-in space sector. After the "incident" on Mars and the Earth it was completely abandoned. Only one-third of the attendants, security guards and management were able to escape during the invasion. The exact purpose, types of studies and other data on a set of secret ...
The detachment tasked to assess the situation, to get on the transport tunnel to the server stations and make backup copies of the surviving information on special media.
Suddenly Center loses contact with all the squad, but an hour later received an unreadable message about unidentified enemy and request for assistance. One of the foot soldiers in the reserve instructed urgently to reach the last-place output unit to communicate ...

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Very pretty good! It's using only standart textures, and looks very interesting! High detail desing!

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Interesting level that looks very realistic; the best description I can think of would be "if hoover.wad were made by Lainos or Chris Lutz". The gameplay suffers mostly from monster placement, which especially demonstrates how not to use archviles, why not to use lost souls, and that chaingunners have been overused ever since Final Doom.

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Very good job! Big map with no new textures, and DOOM2 music. Great detail and architecture (these canyons were super), gameplay was hard, I always had not enough ammo. Overall, it was worth it. -Gunsmith

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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