Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 19
Filename : abyspe19.wad
Release date : 07/17/2015
(hotfixed on 7/19/2015 to fix last MAP16 bridge)
Authors : TheMionicDonut - Project Lead
4shockblast
AD_79
alterworldruler
an_mutt
Breezeep
Walter Confalonieri
gaspe
General Rainbow Bacon
Jaws In Space
Jimmy
NoisyVelvet
obake
Obsidian
Pinchy
SavageCorona
scifista42
Email Address : themionicdonut@gmail.com (TMD's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions were once held by
Obsidian, now hosted by TMD and are open for pretty
much anyone to participate in. PM TheMionicDonut on
Doomworld, or TMD on irc.oftc.net or the Abyss if
you're interested.
Description : 17 maps made during the nineteenth Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection and
15 minutes for bugfixing. Each mapper had 3 themes
to choose from, this time requests from people who
had birthdays in May:
- Map should feature bridges (Dime)
- Lots of 20% damaging floors (Sector action 16)
(Obsidian)
- All weapons are on pedestals that are lowered by
switch (Pinchy)
AD_79, Walter Confalonieri, scifista42,
TheMionicDonut, SavageCorona, an_mutt, 4shockblast,
Breezeep and Jimmy used the Alfonzo treatment.
Credits to : id Software for Doom II
CodeImp for Doom Builder 2
SirJuddington for SLADE 3
exl for WhackEd4
Additional Credits to : All the people who mapped, on and off call
The Green Herring for compiling the betas
FuzzballFox for another inspirational INTERPIC
Pinchy for making the menu cursor
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* Maplist *
MAP01: Through the FIREBLU and the Flames
Author: SavageCorona
Build Time: 3 hours
Music: Dragonforce - Through the Fire and the Flames
Themes: All of them and Fireblu
Submission No. 10
MAP02: The Nydus Canal
Author: Jimmy
Build Time: "4 FUCKING HOURS FUCK A JESUS"
Music: "Nebulous Brain" by Jimmy
Theme: "Offensively blue (also bridges and 20% damaging floor, and I tried
to put some pedestals in but eh)"
Submission No. 15
MAP03: Plagued Depot
Author: gaspe
Build Time: ?
Music: "Thin Ice" by David Shaw (from STRAIN MAP10)
Themes: Weapons on pedestals!
Submission No. 3
MAP04: 1994-Style Weird Potato
Author: obake
Build time: An hour and a half "(which explains why it is not so great.)"
Music: "LBallad" by obake
Theme: "a little bit of all of them, though the pedestals are more full
platforms, so I don't know..."
Submission No. 16
MAP05: Demons Steal Doomguy's Baked Alaska
Author: Jaws In Space
Music: "Wolverine" by Jimmy
Themes: Bridges & 20 damaging floors
Submission No. 2
MAP06: TEKWALL Bore
Author: AD_79
Build time: 2 hours + 40 minutes of Alfonzo time "(I think)"
Music: "Bombshell" by Jimmy
Theme: ALL THE THEMES
Submission No. 6
MAP07: (Keep Arguing About Food and) Be Stoned
Author: Walter Confalonieri
Build Time: 3 hours and 5 minutes, "with a break in the process for dinner."
Music: "Message for the Archvile" by Robert Prince (from Doom II)
Theme: 20% damaging floors, guns over pillars
Submission No. 7
MAP08: AD_79 Goes On a Day Trip to Tokyo and Fights Kim Jong Un's
Invading Forces
Author: Breezeep
Build Time: 3 to 4 hours?
Music: "Death Scythe" (from Gundam Wing: Endless Duel)
Theme: All
Submission No. 14
MAP09: Mobiliteaser
Author: scifista42
Build Time: 3 hours
Music: "Winter Night Sky" from the PlayStation version of Tekken 2
(remix by Meemitsu)
Theme: All
Compatibility: Boom (-complevel 9)
Submission No. 8 (as "Think Twice Before You Rush Forward")
MAP10: joe-ilya vs. the Volcano That Tom Petty Shat In
Author: TheMionicDonut
Music: "American Girl" by Tom Petty
("Re-mix by alex@primenet.com")
Time: 2 hours 45 "(THANKS NODEBUILDER)"
Themes: All
Submission No. 9
MAP11: Be Patient Honey, I Can't Find My Nipple Blades
Author: Obsidian
Build Time: 2 hours
Music: Mozart
Theme: Damaging floors, pedestal weapons
Submission No. 5
MAP12: Do You Fucking Mind?
Author: an_mutt
Build Time: 3 hours
Music: "Surf City" from Battletoads
(MIDI by The Jade Emperor)
Theme: All of them
Submission No. 11
MAP13: Muscle Pond
Author: NoisyVelvet
Build Time: ?
Music: ?
Themes: All
[This mapper only posted a map title with their map!]
Submission No. 4
MAP14: Breezeep Ballsdeep
Author: Pinchy
Music: "Walking Through Heck" by Jimmy
Theme: Bridges, Sector Effect 16, Weapon Pedestals
Submission No. 13
MAP15: Dark Tech Treasure
Author: General Rainbow Bacon
Themes: Bridges
Music: "Halloween 1331 (Night and Magenta)" by James A. Krug
Submission No. 17
MAP16: Dissonance of Cacophony (a.k.a. Your Tastes Are Shit)
Author: alterworldruler
Build Time: 2 hours
Music: "Cosmic Clash" by Jimmy
Theme: ALL OF THEM (in this session)
Submission No. 01
The following level can only be accessed through a level warping cheat
or command line parameter because an advanced speedrunning technique is
required to escape the first room.
MAP32: Strafe50 Into Hell
Author: 4shockblast
Build Time: 3 hours or so
Music: "U R my NME" by Darkwave0000 (from Plutonia: Revisited)
Theme: All three
Compatibility: Boom
Submission No. 12
Intermission music is a MIDI by Mattcraze of Klungo's Theme from
Banjo-Tooie, courtesy of FuzzballFox.
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* What is included *
New levels : 17
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (map titles and intermission text)
Demos : No
Other : MAPINFO, EMAPINFO
* Play Information *
Game : Doom2
Map # : MAP01 - MAP16, MAP32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No!
Other game styles : Hide and Seek
Difficulty Settings : Uhh...
* Construction *
Base : New from scratch
Build Time : 1 hour 59 minutes < x < 3 hours
Editor(s) used : Doom Builder, SLADE 3, WhackEd 4
Known Bugs : Um...
May Not Run With : Vanilla Doom
Tested With : PrBoom-plus, ZDoom, Eternity Engine
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors