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Skirmish One-on-One Duel

   (8 reviews)

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5 Screenshots

About This File

A project that has been in work for quite a long time now, but now comes to its finishing point. This pack contains twenty new maps testing a player's skill and brainplay. With varying skill curves, layouts, themes (some themes or layouts may seem a bit familiar, but all are from scratch!), and play styles this pack has a bit of something for every multiplayer DooMer.

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Guest

  
It does run in odamex actually, Really good for small ffa as well as duel

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Guest

  
Yea but does it run on odamex?

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Combinebobnt

  
Been waiting for the next dwango wad to come out for a while now, glad to see it's only gotten better.

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Guest

  
Very good solid maps that are inspired by Dwango, put's uptight DM to shame, 5 starts

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Doomkid

  
Damn good. Maps have great flow, thoughful item placement and a perfect mix of fresh and oldschool textures. You'll find inspiriation from several other great WADs out there, but with a unique twist. Map13 is very neat and Map02 is my favorite because fuck you i'm an OSfag. Also, wtf lern 2 map

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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