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Junction Station

   (12 reviews)

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About This File

This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.

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mun

· Edited by mun

  

A great techbase-themed level with a cool E1-style design. It's fun to plow through the level despite using the weak monsters from Doom 2. Exploration is also rewarding, and barrels are always welcomed.

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Zalewa

  
Gives off an E1 vibe despite of being a Doom 2 map. Fights consist of clusters of low-tier monsters (which makes them feel a bit off) and the only weapons provided are those that can be found in E1. A lot of wide, open areas, and also a not too complicated computer maze. Moderate length, fine visuals. This is a good level.

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franckFRAG

  
Very plaisant and funny level :) I'm curious to see your next realizations. fF.

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Guest

  
good map

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Guest

  
E1-style techbase level. Pros: varying layout, consistent architecture & texture use, use of barrels, about 20 minutes gameplay @ UV, looks like care has been put in this. Cons: awfully rectangular, ambiance is too unoriginal after 20 years of DooM1 remakes, nowadays dark areas + spectres = yawn, fights are too repetitive, sniper-based and way too easy - and after finding the berserk it's a complete POC. Overall: not bad at all, author shows promise, but playing it did not give any exciting moment.

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Guest

  
Easy level with some nearly obvious secrets and an awful lot of ammunition (or maybe I just used the chainsaw and berserk more than intended) but very well designed and great fun.

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Guest

  
A good level on it's own but for a first map I think it's great. Played through it twice and found things I didn't the first time. The author understands things such as multiple paths, the level opening up and different angles of monster attack. Main criticism would be the lighting could use more detail but overall I think it's a good level and I would play more maps by this author. - Cauldron.

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MathsDevil

  
A well-presented map with everywhere looking decent or better, no ugliness. Plenty of action to be had, took me 30 minutes to complete. For my taste, would like more sadistic monster traps, also I felt barrels were overused. Overall, good entertainment.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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