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The Night Train

   (15 reviews)

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About This File

The Marine Has Returned From The Usual, But Then He Realizes The Trouble Has Followed Him Onto The Rails!

He Must Get To The Front And Stop The Train.

*Part Of An Upcoming Megawad*

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Quagsire

  
Updating this tbh, gonna look a bit better, gonna have more difficulty too. Gonna fix some stuff too.

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Guest

  
nice and short

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Zalewa

  
There's not much to say about this one. It's a train level. It's short and straight-forward. Combats are fairly easy as you can always retreat and pick off enemies from distance. As a part of a megawad it wouldn't be bad as a transit level of sorts, but as a single map it doesn't offer much. Crate textures get cut off by the sky.

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nxGangrel

  
Right off the bat this reminded me of Towninfection (except this was more memorable). The level was simple and straightforward and not a bad start for a wad/mod.

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Guest

  
Fun map, can't wait to see the rest

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Guest

  
In essence this is a very small, simple and strictly lineair level with only a few fights. For adding difficulty @ UV, author uses some sudden popups and a cybie (inside a small wagon, how original :yawn:). It looks not too bad, but it is way too short, and the gameplay leaves too much for earning 3*.

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Yuki Senmatsu

  
I liked it. Doing a video review soon, man.

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Guest

  
Cha-cha-cha-BOOGIE. (I know, just as predictable as this level). A linear train level with under 30 enemies. No real faults aside from being very small and linear even for what it is (compare to the train level in Blood, with many side rooms and 3d floors, for instance). Would be fine if expanded or used as a short interlude in an episode. Deserves two stars but gets three just because I like to see ACS used for something other than a Terry trap for a change.

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Tritnew

  
Pretty much a very average WAD, but I like how the Train moves and all (Obviously), but hopefully enderkevin13 Improves with his other WADs or makes a new version of this WAD that's better.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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