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Sunlust

   (237 reviews)

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About This File

Sunlust is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily for ubermensch doom-gods, thus we encourage most players to start off on HMP or lower.

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Cynical

  
Possibly the best megawad ever made.

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Guest

  
Ì played this Wad up to Map10 until i decided to switch to Hmp, which i recommend to everyone, cause you need to be more then jus a good Doomer to beat UV where the game will do anything to destroy you, overall this Wad kicks ass, nice enviroments, good music, and smart way of placing monsters and goody's, it has his slaughter moments here and there, but not the lazy 200+ revenants spawn after picking up a key what you see in most Wads, but with a more tactical approach 5/5 -Archy-

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Guest

  
very good

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Guest

  
Deserves the full 5 without question, on HMP this is just a regular challenging wad accessible to all and it's not one to be missed. And you take 2 stars off over a map title? YGFY!

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Protester

  
Spicy Spicy Stuff

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Dododamian

  
I loved but when I went to map 29 and saw the name..... YOU GO FUCK YOURSELVES 3/5 Just beacause of that not 5 stars

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Guest

  
Only the first few maps were playable for me and they are great - the later maps are way too hard. Fantastic visuals! Great effects!

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nxGangrel

  
Amazing design and detail and good gameplay. Playing on UV isn't to bad but there are many frustrating areas. My only is problem is there should be a little more color in my opinion. It's not a masterpiece but it's pretty damn good.

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Zalewa

  
"gameplay is an unrepentant grind in HR2's worst traditions" ~ :). It's visually impressive, though.

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Guest

  
repetitive slaughter fans only

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joe-ilya

  
Really nice.

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Guest

  
Boring after 3 map is the way I would describe memento mori nowadays.

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Dynamo

  
Gets boring after 3 maps. This is meant to be one of the best wads? 5 stars, really? Go play some memento mori or STRAIN to know what a good megawad really plays like.

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Guest

  
The detail in this WAD is just amazing. Just started and Ill tell you right now it gives a very good challenge, and I do like what you said about using the UV difficulty, as you really weren't kidding XD! Very good

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Darch

  
Top quality material right here! - Arch

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Guest

  
To say it's a masterpiece would be an understatement.

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waverider

  
Truly impressive stuff. One nitpick though, the text files should have been made a bit cleaner. Otherwise, this stuff is five stars.

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Guest

  
This doesn't need my opinion,b/c it speaks for itself. 5/5

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pcorf

  
BBBB = (Big, Brilliant, Beautiful and Brutal)

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Buckshot

  
phenomenal work!

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franckFRAG

  
A Must-Have :) fF.

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Tristan

  
Thanks for this.

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molten_

  
incredible mapset. maps are not too long and not too short, aside from one or two outliers which are executed very well. combat scenarios are unique and detailing is done extremely elegantly as not to hinder gameplay. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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