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Nashville, Tennessee

   (11 reviews)

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About This File

A simple map for the ill-fated Secret Santa project. I completed this in November 2012 according to the file's time stamp, but I never released it.

Music is from Requiem - "Reason for Nothing" by Mark Klem.

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Guest

  
5-minutes map. Layout is constructed by integrating a lot of very simple scenes. Decoration is standard. Ambiance indeed reminds me to some Memphis levels. Gameplay @ UV is not bad, but simple and has no surprises. Overall: not bad at all, but also nothing special or even new, and not severely inviting for a replay.

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Budoka

  
UV-Maxed in 7:43 (two tries from scratch). I'm not familiar with the work of Memfis, but this has a very late 90s/early 2000s feel to it, a far cry from Skillsaw's usual material. The level well-crafted all around, but lacking in challenge compared to Skillsaw's usually medium-hard fare, and a little too short for a stand-alone release.

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Demonologist

  
Nnnnah. Not something worth releasing to the archives after all the previous masterpieces.

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franckFRAG

  
Pleasant Memfis map... made by Skillsaw :) f.F

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Guest

  
Well, as a Secret Santa map it fails because it's not some clever and subtle style imitation but a blatant remake of several areas made by the original author. But sure, it was interesting to see a remix of several locations from Kuchitsu. Spambot check: 9 + 7 = 16.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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