Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 20
Filename : abyspe20.wad
Release date : 08/13/2015
Authors : TheMionicDonut - Project Lead
4shockblast
Alfonzo
Altazimuth
an_mutt
ArmouredBlood
Baphomet_15
Breezeep
Walter Confalonieri
FuzzballFox
gaspe
Jaws In Space
Jimmy
JMickle
MarketAnarchy
Mugsy
Pinchy
rf`
SavageCorona
Surreily
Email Address : themionicdonut@gmail.com (TMD's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions were once held by
Obsidian, now hosted by TMD and are open for pretty
much anyone to participate in. PM TheMionicDonut on
Doomworld, or TMD on irc.oftc.net or the Abyss if
you're interested.
Description : 20 maps made during the twentieth Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection and
15 minutes for bugfixing. Each mapper had 3 themes
to choose from:
- No doors
- In-map use of scrolling floors (action 253)
- Rockets only
Alfonzo, an_mutt, Breezeep, Jaws In Space, Jimmy,
MarketAnarchy, TheMionicDonut, Pinchy, and
SavageCorona used the Alfonzo treatment.
Credits to : id Software for Doom II
CodeImp for Doom Builder 2
SirJuddington for SLADE 3
exl for WhackEd4
Additional Credits to : All the people who mapped, on and off call
The Green Herring for compiling the betas and
making the menu cursor
FuzzballFox for another inspirational INTERPIC
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* Maplist *
MAP01: Square Bear
Author: Walter Confalonieri
Build Time: 40 minutes
Music: "At Doom's Gate" by Bobby Prince (from "Doom")
Themes: No doors
Submission No. 1
MAP02: I'M READY
Author: Mugsy
Build Time: Hour and a half
Music: "Bounce back slugger." by Mugsy
Theme: No doors
Submission No. 10
MAP03: The Ultimate Doom the Way Breezeep Did
Author: Breezeep
Build Time: About 2 hours, Alfonzo time used.
Music: "Beginning" from "Super Castlevania IV"
(sequenced by Jan van Valburg)
Themes: No doors
Submission No. 7
MAP04: And Blood Will Spill
Author: Baphomet_15
Build time: 2-3 hours
Music: "And Blood Will Spill" by David Shaw (from "Memento Mori II" MAP22)
Theme: No doors
Submission No. 12
MAP05: Snowflake Technology
Author: Jimmy
Music: "Journey to Silius" Stage 2 (sequenced by tdkim (?))
Themes: 3 hours 20 minutes "LOL"
Submission No. 15
MAP06: The Nazi Pancake Heist
Author: FuzzballFox
Build time: 2 & half hours
Music: "Inside Space Colony" from "Gundam Wing: Endless Duel"
(sequenced by Ashura Demon)
Theme: Rockets only and no doors
Submission No. 14
MAP07: joe-ilya and the Half-Assed Mapper
Author: SavageCorona
Build Time: 2.6 hours-ish
Music: "Missing? Impossible!" by Lee Jackson
(from "Duke Nukem 3D: Atomic Edition")
Theme: Rockets only and no doors
Submission No. 17
MAP08: Enemies in High Place
Author: Altazimuth
Build Time: 2 hours mapping,
1 hour figuring out how to resource manage.
Music: "Area 64" from "Star Fox 64" / "Lylat Wars"
Theme: No doors, rockets only.
Submission No. 8
MAP09: E2M22
Author: gaspe
Build Time: 2 hours
Music: "They're Going to Get You" by Bobby Prince (from "Doom")
Theme: Only rockets!
Submission No. 3
MAP10: Carousel
Author: ArmouredBlood
Music: "Blue Danube"
Time: 1 hour 45 minutes
Themes: no 'doors', RL only, scrolling floors
Submission No. 2
MAP11: Strawberry Juice
Author: Surreily
Build Time: 15 mins prep + 2 hrs build + 15 mins test
Music: "Gotham" by Lee Jackson (from "Duke Nukem 3D")
Theme: All of them
Submission No. 6
MAP12: I Should Take Longer Than 5 Minutes to Do Item Placement
Author: Jaws In Space
Build Time: 3 hours
Music: "Mission Fucking" by Sam Swain
Theme: No doors, rockets only
Submission No. 5
MAP13: Fast Water Slow Mancubus
Author: Pinchy
Build Time: 2:45
Music: "Tidal Waves" by Jimmy
Themes: All
Submission No. 16
MAP14: My First ASS WAD
Author: MarketAnarchy
Build Time: 3 hrs "(wasn't sure of what the time allotment was)"
Music: None provided
Theme: All
Submission No. 19
MAP15: Turbo Shoplifting Fandom
Author: rf`
Build Time: 2 hours (started 1.5 hours late)
Music: "Action" from Strife
Themes: rockets only, moving floors, no doors
Submission No. 18
MAP16: Cliffside Factory
Author: JMickle
Build Time: 1 hour 30 minutes
Music: "Tilapia Dreams" by JMickle
Theme: No doors
Submission No. 4
MAP17: My One Map That Is Good
Author: an_mutt
Build Time: 3 hours
Music: Shatterhand Area D
(sequenced by Steven C. King)
Theme: No Doors, Rockets Only
Textures: Aquabase v2 by JMickle
Submission No. 13
MAP18: Subaquatic Gut-Launcher
Author: Alfonzo
Build Time: 3 hours 30 minutes
Music: "Flummox" by Alfonzo
Theme: Rockets only; scrolling floors
Textures: Aquabase v1 by JMickle
Submission No. 20
MAP19: Fort Asshole
Author: TheMionicDonut
Build Time: 3 hours. Goddamn.
Music: "ZX" by Jimmy (inverted by TheMionicDonut)
Theme: All three... why?
Textures: Orange is the New Startan
Submission No. 9
The following level can only be accessed through a level warping cheat
or command line parameter because it was an update to a regular map that
went a little too far in improving it.
MAP31: And Blood Will Spill (Improved Version)
Author: Baphomet_15
Same as the original version but with these changes made by the author:
* Adjusted lighting for indoor rooms
* Fixed some misplaced textures
* Added in some scenery and some opposing colors
to make the map less "dull"
* Replaced Soulsphere with MEGASPHERE
* Gameplay lasts twice as long as before.
* Removed a couple of pesky monsters that made the gameplay too unfair.
The following level can only be accessed through a level warping cheat
or command line parameter because you must know how to do Doom-style
rocket jumps and straferunning to complete it.
MAP32: The Wild World of Rocket Jumping
(name by The Green Herring)
Author: 4shockblast
Build Time: ???
Music: "Sewer Slide" by stewboy (from "Plutonia: Revisited" MAP14)
Theme: All
Submission No. 11
Intermission music is a MIDI by Zero Beats of the victory music from
Pilotwings, courtesy of FuzzballFox.
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* What is included *
New levels : 21
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (map titles and intermission text)
Demos : No
Other : MAPINFO, EMAPINFO
* Play Information *
Game : Doom2
Map # : MAP01 - MAP19, MAP31 - 32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No!
Other game styles : Hide and Seek
Difficulty Settings : Uhh...
* Construction *
Base : New from scratch
Build Time : 1 hour 59 minutes < x < 3 hours
Editor(s) used : Doom Builder, SLADE 3, WhackEd 4
Known Bugs : Um...
May Not Run With : Vanilla Doom
Tested With : PrBoom-plus, ZDoom, Eternity Engine
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors