Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

MAIN2.WAD

   (15 reviews)

Guest

3 Screenshots

About This File

MAIN2.WAD (MAIN2D2.WAD --Doom 2 Version) is just a slightly revised version of my first Doom level. Mainly, it was revised to fix small textures errors (not much) and expand a far wall outside of the house. That's it. The below description is what Main.wad was originally.

MAIN.WAD is a "DOOM" clone for episode one/mission one [Ultimate DOOM]. The primary function for this wad is to use it as a base for future reference in JERRY.WAD. The environment is based on the house I've lived most of my life....

As you begin your quest (your goal is simply "to get out!!"), you would be in front the computer. I've duplicated the environment as you would be first sitting where I first created this wad on the computer in my room. So this is your trip: "to get out of this hell house!!!"

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

  
nice and simple

Share this review


Link to review
Zalewa

  
And I actually liked this map. It's horrid in its 1996 technicalities, but it's definitely creative. I loved that fight with arch-viles on the top floor.

Share this review


Link to review
Guest

  
Short but definitely not bad 1996 map. Compact layout, gameplay is action-packed. The end is a bit disappointing after having found the BFG. Nowadays UV is considered as easy. But rated as 1996 level: despite being short and some flaws typical for those days, 3* for the action.

Share this review


Link to review
Doomkid

  
It's not often people wait 19 years to convert their Doom1 maps to Doom2 format, I'm giving it 3* for that funny little oddity alone!

Share this review


Link to review
mrthejoshmon

  
This is one of the good old MYHOUSE.wad maps you commonly get in compilations and shovelware. The map plays like arse and you are left wandering a hideous house with terrible design choices. There is also a Doom 2 and Ultimate Doom version of the map so you can pick your poison... Your painful, slow poison...

Share this review


Link to review
Guest

  
An interesting layout ruined by awful flow, half-baked gameplay, and abhorrent texturing.

Share this review


Link to review
Guest

  
An amusing level in some ways, but it was not really worth revising. It offers a few seconds of fun thanks to enough powerups and a BFG, and is well interconnected for a 1996 level, but the gameplay is mostly just annoying. The progression is not quite as simple as the description suggests, due to strangely placed keys, and the monster placement is practically random.

Share this review


Link to review
Guest

Unknown date

  
not good. the ending was stupid.

Share this review


Link to review
Guest

Unknown date

  
This is dated December 1996, which is very late for one of these awful old house maps. It feels two years older, and presumably comes from a time when the only people in France who could afford a PC also owned large houses. It simulates storeys with a teleport, but it's just a bloody house; no fun to play at all.

Share this review


Link to review
Guest

Unknown date

  
Worst house level ever...

Share this review


Link to review
Guest

Unknown date

  
Map designed after the author's house, with peculiar visuals and mediocre gameplay. Can probably be skipped.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...