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ICAR2015

   (19 reviews)

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About This File

All levels are designed for vanilla Doom2 + Icarus.wad Recommended engines: prBoom-plus with "-complevel 2" prboom-plus -complevel 2 -file ICARUS.WAD ICAR2015.WAD

Additional Credits to: Andrey Budko, Hitherto, id Software, authors of DoomBuilder and also authors of Icarus...and [Ty R.I.P.]

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NuMetalManiak

  

very decent set of maps from Eternal, using the Icarus resources. most of it is pretty switchhunty though, so it may not suit the tastes of some.

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Guest

  
Good WAD, 4 stars.

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Zalewa

  
Well, the initial maps are not that good. Garish textures are combined with easy gameplay. This contrasts with good layouting and gradient lighting. Second half of the WAD picks up: difficulty becomes decent and the maps present a more pleasant visuals, combined with even more interesting layouts. Architecture is kept at even angles in a rectangular style, but is interesting. Some of the switch hunts though are darn nasty. The garden one in the last map in particular.

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Guest

  
Well done, enjoyable oldschool style Doom.

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Guest

  
Excellent as usual.

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trrobin

  
A nice flashback to the Icarus past with fresh maps kept in the original (now) minimal style. I have to say, I never expected to see an Icarus sequel coming, but it was a nice experience! Recommended for classic wad fans.

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Guest

  
Highly competent levels in a classic style that ramp up in difficulty and complexity at a reasonable pace. I'm either at the stage where "I've seen it all" or these levels genuinely lacked a special something that elevates them into excellence, but I wasn't overly enthralled at any point. -Phobus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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