Text File
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Advanced engine needed : DOOM.EXE compatible
Primary purpose : Single play
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Title : Glen's really old wads
Filename : GLENOLD.WAD
Release date : 17th September, 2015
Author : glenzinho
Email Address : glenmccoll@yahoo.com.au
Other Files By Author : Park of Doom, Blood Lake, Jailbreak, Firetop Mountain,
Downtown from Doom 2 in Name Only
Misc. Author Info : Scotch infested
Description : A collection of my early wads from near the dawn of Doom.
All are playable and all except for two can be finished (see info below).
Uploaded for historical and archival purposes. Two or three maps may
actually be considered fun, although no actual fun is promised.
Additional Credits to : DOOM Explosion shovelware CD, for hundreds of wads and dozens of
editors. This was my bible in the early days.
Geoff Allan for DoomEd for Windows v2.60b4.
Matthew Ayres for WadEd.
Alex Korobka, ported BSP to Windows.
id Software
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* What is included *
New levels : 16 spread over 16 wads.
Sounds : No
Music : No
Graphics : Yes (Mostly SKY and WILVxx)
Files required : DOOM.EXE v1.9 or any port and DOOM.WAD.
* Play/Construction Information *
GMC1.WAD
Game : DOOM
Map # : E1M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
Finish date : Approx. October 1994
Base : New level from scratch
Build Time : 26 Hours total
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC,
REJECT v1.0
Known Bugs : None
Notes : Very first level made from scratch.
Some texture misalignments.
Progression by secret (what was I thinking?)
GMC1_19.WAD
Game : DOOM
Map # : E1M4
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : 18th August, 1995.
Base : GMC1.WAD
Build Time : 1 hour
Editor(s) used : WadEd v1.83b, BSP v1.1W, NWT v1.3
Known Bugs : None
Notes : Quick "polish" of my first ever map.
Mainly fixed texture alignments.
Still has progression by secret, but secret is more clearly marked.
I assume it's E1M4 for the music track.
GMC2.WAD
Game : DOOM
Map # : E1M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
Finish date : Approx. Novemeber 1994
Base : New level from scratch
Build Time : 26 hours total
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC,
REJECT v1.0
Known Bugs : None
Notes : What a mess... mis-alignments, bad texturing.
Progression from the mind of mental patient.
Progression through unmarked doors.
Inescapable pits, some with no warning.
If you can finish this in an FDA, I'll have to do
something to make it up to you....
BIGSTAIR.WAD
Title : Big Stairway
Game : DOOM
Map # : E1M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
Finish date : Approx. Novemeber 1994
Base : New level from scratch
Build Time : 24 Hours
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23
Known Bugs : Clipping effects (Node builder didn't work properly),
you can get stuck in one wall.
Notes : Simplisitc level, overscale was my thing then.
Bad progression that marks my early maps, such as
unmarked necessary doors.
Bad texturing and alignment.
STAIR_19.WAD
Title : Big Stairway
Game : The Ultimate DOOM
Map # : E4M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : August 18th, 1995.
Base : BIGSTAIR.WAD
Build Time : 1 hour
Editor(s) used : WadEd v1.83b, NWT v1.3
Known Bugs : None
Notes : Remade for what reason I don't know.
Unmarked necessary now marked at least.
2 voodoo dolls for no discernable reason other than I could.
THEPIT.WAD
Title : The Pit
Game : DOOM
Map # : E1M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
Finish date : Approx. November 1994
Base : New level from scratch
Build Time : 28 Hours total
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC,
REJECT v1.0
Notes : More overscale nonsense and the ususal bad progression.
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THE FOLLOWING WERE MAPS INTENDED FOR AN EPISODE/MEGAWAD
-------------------------------------------------------
G1M1.WAD
Title : Death's Domain
Game : DOOM
Map # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 21 Hours total
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP 1.1TC,
Reject v1.0, DEU v5.21, DMGRAPH v1.0
Known Bugs : None
Notes : Start of my "Doom III" megawad for Ultimate Doom (Ha!)
Looks like I finally had the registered version of Doom
at this time, and the texturing is garish for it.
Couple of necessary unmarked doors.
G1M2.WAD
Title : Grimm Outlook
Game : DOOM
Map # : E1M2
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 16 hours
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC,
Reject v1.0, DEU v5.21, DMGRAPH v1.0
Known Bugs : None
Notes : More necessary unmarked doors. Insane progression,
now with backtracking.
G1M3.WAD
Title : Into the Fire
Game : DOOM
Map # : E1M3
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 9 and a half hours
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC,
BSP v1.1W, REJECT v1.0
Known Bugs : None
Notes : Bad progression, including a leap of faith over an
inescapable pit through a firewall midtexture. Insanity.
Exits to secret level.
G1M4.WAD
Title : Gateway to Hell
Game : DOOM
Map # : E1M4
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 12 Hours
Editor(s) used : DoomEd, WadEd, BSP
Known Bugs : None
Notes : I think my first map without insane progression, but there's a maze!
Actually decent.
G1M5.WAD
Title : River of Nightmares
Game : DOOM
Map # : E1M5
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 6 Hours
Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1 TC & W
Known Bugs : None
Notes : This seemed awesome at the time. Okay map.
G1M6.WAD
Title : Blood Lake
Game : DOOM
Map # : E1M6
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 10 Hours
Editor(s) used : DoomEd v2.60b2 & v2.60b4, BSP v1.1 TC & W, WadEd v1.81
Known Bugs : None
Notes : Probably the best of my early maps.
Doom II version released as part of the Doomworld
Megawad Project 2012.
G1M8.WAD
Title : Depths of Despair
Game : DOOM
Map # : E1M8
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 5 Hours
Editor(s) used : DoomEd v2.60b4, WadEd v1.23, BSP v1.1TC & v1.1W
Known Bugs : None
Notes : Bad boss level.
G2M8.WAD
Title : Launch Pad
Game : DOOM
Map # : E2M8
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implemented
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 3 Hours
Editor(s) used : DoomEd, BSP
Known Bugs : Can't exit in Ultimate DOOM v1.9. The level does
not end when you kill the second SpiderDemon. It
did in v1.666 which I had when I made this.
Notes : "I know, instead of one Spider Boss, why not 2?"
Can't complete by pistol start and no exit, see above.
G3M8.WAD
Title : The End
Game : DOOM
Map # : E3M8
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implemented
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 2 Hours
Editor(s) used : DoomEd v2.60b4w, Waded v1.23, BSP v1.1 TC & W
Known Bugs : Can't exit in Ultimate DOOM v1.9. The level does
not end when you kill the second CyberDemon. It
did in v1.666 which I had when I made this.
Notes : Bad boss map, can kill everything from pistol, but no exit.
G3M9.WAD
Title : Mars Mountain
Game : DOOM
Map # : E3M9
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Finish date : Approx. March-August 1995
Base : New level from scratch
Build Time : 6 Hours
Editor(s) used : DoomEd v2.60b4, Waded v1.81, BSP v1.1 TC & W
Notes : A fairly decent map.
* Copyright / Permissions (applicable to all files)*
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
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You MAY distribute this file, provided you include this text file, with
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