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Flesh factory

   (14 reviews)

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A small but quite challenging level with a Doom 2 feel.

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Juza

  

Very comfy and well-executed factory. Truly feels like a polished 90s level, and while I believe it's certainly better than a handful of the original official Doom levels, it features a few of the original levels' boring aspects of their gameplay repetition, such as often having to shotgun harmless moving walls of meat, aka Pinkies, in many of the rooms.

 

Visually it's pleasing and well-done for a good part, though, having played this on Chocolate Doom, there were many obvious tutti-frutti effects that were distracting and immersion-breaking.

 

At one point there was a mean trap that played on the player's knowledge of Doom, putting a switch texture guarded by a fast crusher, however, by the time you've realized the wall isn't actually a switch, you've already been crushed. That's more confusing when right after this door is opened somewhere else, another wall with the same texture is shown, however that one is indeed a switch. I didn't find this inconsistency a good idea.

 

I don't find the map has much replay value, being that all encounters except the final section seem to have a perfectly built formula for how the combat should take place, which is difficult to change due to the somewhat clausthrophobic design of a handful of its large-count monster-filled areas.

 

The final combat section was very fun.

 

It's good fun for a good part of it, recommended if you're a fan of 90s wads.

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baja blast rd.

· Edited by rdwpa

  

I didn't read the other reviews beforehand, but Zalewa is spot-on (words I couldn't imagine saying back in 2016). So much about this feels quaint in a way that ordinarily, these days, spells failure. Half the combat involves shotgunning hallway pinkies or fare not too far removed from that. Corridors, boxy rooms, corridors. Stretches unfold as a litany of Beginner Mapping Guideline don'ts. 

 

Yet despite all that, I really enjoyed it. 

 

The pacing and immersion was pretty damn good. Every area has some creative touches gracing it, whether it's design-concept showpieces like flesh crushers, or easy progression puzzles. Combat is indeed consistently low-key, but just when complacency sets in, a tighter trap might spring to jolt you alert. But more than all that, it felt like the mapper just "gets it," has a strong feel for that inexpressible task of wiring together an experience.  

 

N.B. if you self-identify as a Revenant Hater, this is a must play. 
 

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BaraKornel

  

Simple level design, but the rooms really come together beautifully, and I love the fact this actually feels like a factory.

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Zalewa

  
This map grows on you after a while. At first it looks like a poor to average map, but then you notice how the map is planned out to have rooms and areas compacted into a shared space while being separated at the same time. Fights are relaxed, even when sometimes you're attacked by larger amount of enemies. Visuals are simple.

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Guest

  
Level design was pretty simple, but overall pretty good and a good challenge

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  • File Reviews

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