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Buzzard's Delight level 1 ~~~~~~~~~~~~~~~~~

   (4 reviews)

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About This File

Replacement level for MAP01 for Doom II There is no particular theme or story for this wad it's just designed to give the average (skilled) Doom player a hour or two of extreme killing pleasure.

I have spent a fair amount of time ensuring that all textures and such are aligned and pegged (nothing bothers me more than a well designed wad with poor texture alignment everywhere). Not to alarm anyone but this is my first released wad; try it before you judge.

There are 463 monsters (on Ultra-violent) but they don't all wake up on the first shot so the level remains playable. There are a few secrets, please look for them. There is a bit too much ammo, especially towards the end, but I wanted the wad to be playable by everybody ... and if you don't do it right, you may still run out.

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Meril

  

For a 95 level this map is good. Texuring is ok, i didn't notice any misaligments. Well used archvilles, but hitscaners not. Some fights in mazes are dull. Overall 4/5

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rodster

  
nice map actually. Lots of fun with the D4D mod.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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