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DMP2014

   (22 reviews)

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27 maps by 27 different mappers. There were no rules and all maps were accepted.

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MuratMikal

  

My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/


I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).

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Gallic00

  

Was much, much better than the 2013 edition.  Everything was quite playable.  Less interesting maps were shorter so there was less harm done.  Map 22 was a very impressive adventure.

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damned

  
I like this kind of wads where you can try maps from different authors with different styles, but here are only few good maps, majority of mediocre and few below avarage. So overall 2,5/5 - Damned

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Zalewa

  
There are a few rotten apples in this brunch but when maps are good they're good.

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NuMetalManiak

  
oh so that's where Immundum went, thanks dobu. I wasted like 4 hours playing this not impressed with most of it except that one map. would be better if the Boom set came after the other one and not before.

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joe-ilya

  
Few things I don't like are the startan joke maps, the unclear AV jump you're supposed to do in obsidian's map and that long backtracking map.

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Walter confetti

  
oh well, somebody uploaded the doomworld megawad thing 2014 eh? Anyway, pretty cool mapset!

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Guest

  
Too Hard, however Good Desing! :-)

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Doomkid

  
A+

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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