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Skulldash (Version 1.0)

   (25 reviews)

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About This File

SKULLDASH OVERVIEW: Welcome to Skulldash, the fast-paced speedrun arcade mod For Doom II. The objective in skulldash is to collect the Skulltokens scattered around each level to unlock the exit.

While collecting the Skulltokens you have to race against the clock, as there is a time limit to beat – all while defending yourself from the hordes of monsters from hell.

FAST PACED GAMEPLAY: While on the hunt for the hundreds of Skulltokens scattered across the various realms, you’re having to race against the clock! Failure to beat the level in the permitted time will cause you, the player, to be splattered into many pieces.

Fear not, however, hidden throughout most levels are many secret areas containing blue Skulltokens, which add a precious five seconds to the clock.

LARGE LEVEL SELECTION: With twenty standard levels, four boss levels, five bonus levels, a giant level-hub (and a tutorial) you’ve got plenty of hours of gameplay available!

Skulldash takes you to many realms & locations, including but not limited to technical bases, aztec temples, icy caverns, in a submarine, on a series of treetops, in hell, a haunted mansion, a medieval castle, a jungle altar, high in the sky and even in space!

BOSSES, SECRETS & BONUS MAPS: Every level has a plethora of secret areas, containing bonus equipment and Skulltokens – keep your eye out if you want to go for 100% completion – when you 100% a full tier of levels, you unlock a bonus level!

At the end of each Tier (except the 1st) there is an action packed boss map. Each boss is found in an environment crafted around their strengths and weaknesses. Bosses are often accompanied by hordes of hellspawn to assist them in taking you out. Prepare yourself to face the Lava Golem, the Dark Inquisitor, the Gate Keeper & the Overlord!

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Argenteo

  

Lode Runner plus Doom. What a trip! Just collect the gold and run.

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Combinebobnt

  
Good for trying something new

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NuMetalManiak

  
this is very unique, and reminded me of Super Sonic Doom in a way. I liked the concepts and many of the maps. very replayable, too bad it needs a special version of Zand to go with it.

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Guest

  
My apologies to the author, I finally got it to play, and it was fun.

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Guest

  
Not a big fan of time limits, in anything TBH. Still, this is pretty fun.

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Guest

  
This cool, like my lode runner project analysis would intended. However, I tend to hate the mario time up and go for more of the lode runner design, where it's usually countless spawns of enemies trying to get at you while you are trying to access all the treasure and keys to open the exit portal. Doesn't matter how many you kill, the money is all it counts. That way, my monster combos will work too. This inspires me to trying mapping the loder runner way. ~3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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