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Archive Maintainer : El Magnifico
Update to : N/A
Advanced engine needed : Zandronum v2.0/v2.1
Primary purpose : Gameplay Mod
===========================================================================
Title : Combat Redux v1.0.0
Filename : cr-1_0_0.zip
Release date : 2015-11-01
Author : El Magnifico (Robert Dyer)
Email Address : ElMagnifico@openmailbox.org
Other Files By Author : N/A
Misc. Author Info : N/A
Description : This mod is intended to make Doom more realistic and
enjoyable. Damage to and from the player is
increased and new gameplay mechanics have been
added, e.g. proper viewkick based weapon recoil,
weapon mobility modifiers, weapon aiming, a robust
headshot system which applies to most monsters and
all players, etc...
Additional Credits to : N/A
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* What is included *
New levels : None
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : Yes, this is a gameplay mod.
Other files required : The Skulltag mod files if using
"combat_redux_st.pk7"; otherwise none.
* Play Information *
Game : DOOM / DOOM2
Map # : None
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : Any
Difficulty Settings : No (default ones still apply)
* Construction *
Base : New from scratch
Build Time : 2015-11-01 T23:30:00 +0000
Editor(s) used : Vim <http://www.vim.org/>
Known Bugs : (1) It might be possible to self-headshot yourself
in extreme circumstances. Every effort has been
made to prevent this, but without the engine
supporting a better way to model headshots some bugs
are hard to avoid. Nevertheless I have not been
able to reproduce this while testing the latest
code, so if this still happens at all it's very rare.
(2) SuperShotgunGuys - from the Skulltag version
of this mod only - will spawn in DOOM 1 but will not
drop their guns. If a third party mod is used which
adds SuperShotgun sprites then the SSGs will drop
their guns. AFAIK a script cannot detect whether
the current game is Doom I/Doom II, preventing any
easy fix. Ideally SuperShotgunGuys should not spawn
in Doom I at all.
May Not Run With : Anything but Zandronum v2.0/v2.1 (should be forwards
compatible)
Tested With : Zandronum v2.0/v2.1
* Copyright / Permissions *
Copyright (c) 2015, El Magnifico (Robert Dyer)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: N/A
FTP sites: N/A