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Swift Death

   (41 reviews)

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About This File

Swift Death is an extremely hard megawad, calibrated for speedrunners. I recommanded for novice players to play in "easy" ("Toilet Break", or "Soft Event"). SD is realized in speedmapping sessions, for the most parts of maps. These maps are generally small, and contain on average 75 monsters. They are also compatible for the duel / deathmatch.

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NuMetalManiak

  
Rose Inferno is a very nice map but the rest is trollish even with cheats enabled.

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Acid

  
A bit too hard for my tastes, but hey - at least I managed to get through a few levels.

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trrobin

  
Short, sweet, and very hard. Thankfully the maps are playable/tolerable enough to warrant the inevitable replays because of the smallish enemy count. However, gameplay is invariably frustrating at parts, and often feels unbalanced. Worth a look though. 4 stars, just about.

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fveitsi

  
dope!

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subject_119

  
You cannot rate a wad "Vomit" when the only problem you find is YOU being too bad. If the whole community thought like you then Deus Vult and HRs would be forgotten.

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The Ultimate DooMer

  
How can a wad where every single start room is impossible (or near-impossible) be even considered for a cacoward, let alone win one? (this is from a fan of hard slaughtermaps btw)

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molten_

  
really really really really really REALLY -R E A L L Y- hard, but the size makes replays enjoyable. kudos for implementing difficulty settings.

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StoneMason

  
Super Doom Boy.

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Guest

  
IDDQD play only. no exit valley....oh no..

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Guest

  
The most evil 'tiny map' megawad ever. Who can take it any further? :)

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AD_79

  
this is insane and I love it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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