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===========================================================================
Advanced engine needed : MBF-compatible (see Tested With)
Primary purpose : Single play
===========================================================================
Title : The Last Sanctuary
Filename : tls.wad
Release date : 11.12.2015
Author : cybermind (aka Mistranger)
Email Address : iddqd_mail@mail.ru
Other Files By Author : WCleaner - wad optimizer, Doom Wars : UAC vs. Hell,
maps for Whitemare (MAP05, MAP13), Whitemare 2 (MAP04),
libZDGUI - GUI library for ZDoom, several more
ZDoom mods, Hellish Lab of Barons, MBF Invasion
Description : A large (63549 linedefs) map for First-Try Demo
Contest #16, which was held at 10.31.2015 14:00 UTC.
The archive contains demo files for 15 contest
participants and table with results, located in
"fdc16" subdirectory.
The demo files have been corrected to run properly
with this version of wad (skill 2 instead of skill 4)
It is recommended to use "Hey, not too rough"
(contest difficulty) or "Hurt me plenty" for first
walkthrough. "Ultra-Violence!" for hardcore players
only!
Additional Credits to : Music - Skaven (Beyond the network),
Titlemus - moon shining�by acetip,
Intermus - Rock by The Quality Quartet
Textures - cc4tex.wad, Afterglow textures, Realm667
Testing - skepticist, Da Werecat
Title - redsorceress.com/skybox.html
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : Yes (PLAYPAL, ZDoom compatibility scripts)
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1.5 months (although I had an idea of building
such a map since 2011)
Editor(s) used : GZDoom Builder 2.3, SLADE 3, WCleaner 1.1,
boomlightgen and warpgen (were written specially
while working on map)
Known Bugs : You could get stuck in red key hall (between broken
column and wall, see vdgg's demo)
Outdoor rendering is broken in GZDoom and Eternity.
May Not Run With : any MBF-incompatible port, GZDoom (bad rendering
of outdoors), Eternity Engine (bad sky rendering)
Tested With : Pr(Gl)Boom+ 2.5.14, ZDoom 2.8pre-1779-gbeb2a4f
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites: