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Dooms day of SJW (SJW_DEAD.WAD) ver 1.0 (FINAL)

   (20 reviews)

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Earth date December 10, 2010. Location SJW branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in SJW complex. SJW has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.

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Havoc Crow

  
uh, what? completely pointless and absolutely unfunny.

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Guest

  
0/5 didnt have enough demons

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Guest

  
Not funny in the slightest. Keep this BS out of Doom.

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Walter confetti

  
Is UAC_DEAD and UAC_DEAD always means quality

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RaphaelMode

  
Would be better as a texture pack (this is what it is when you don't count Leo's level with one sector-based logo edit) so that someone could use it in a mapset about adventures of Niceguy Taggart fighting hordes of Mancubi (Geddit?! ROFLMAO!!! XD ( ͡° ͜ʖ ͡°)) or something remotely relevant. This here thing is pointless.

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Guest

  
Triggered. In my pants.

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Memfis

  
it's UAC_DEAD with "UAC" changed to "SJW" on crates, computer terminals, etc

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Doomkid

  
really original and is pc

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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