Text File
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Primary purpose : Single play
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Title : Dooms day of SJW (SJW_DEAD.WAD) ver 1.0 (FINAL)
Filename : SJW_DEAD.WAD
Author : Linguica
Email Address : linguica@doomworld.com
Description : Earth date : December 10, 2010.
Location : SJW branch of Jakarta, South East Asia.
Local Time : 18:35.
Monsters from hell just spawned in SJW complex.
SJW has deployed their truck to pick you up, along
with your 5 other pals to help them.
But the only person sit in the secret compartment
is you. :)
The truck got attacked, just after it entered the
complex. You were knocked unconcious...
minutes later, you got out from the compartment and
tried to find your pals. "Where are they ?"
"Where are inhabitants of this complex ?"
"If they are dead, where are the corpses?"
Thus, the adventure begins...
Later, you will find them all. but, they are dead.
EVACUATE is your priority then.
Additional Credits to : Leo Martin Lim - Creator of UAC_DEAD.WAD.
Id - Creators of DOOM!
Raphael Quinet and Brendon Wyber - DE 5.21 GCC
Colin Reed - BSP 1.1x.
L.W. Witek - Reject 1.0.
MaxED - GZ Doom Builder.
Simon Judd - SLADE.
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M8
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Modified version of UAC_DEAD.WAD
Build Time : 1 day
Editor(s) used : DEU 5.21 GCC, BSP 1.1x, REJECT 1.0, GZDoom
Builder, SLADE
Known Bugs : Best played with -gameversion 1.9 in Chocolate
or -complevel 2 in PrBoom, but there is an added
switch to manually lower the 666 sector if you
need it.
Note that you must use -merge instead of -file
to play in Chocolate Doom since there is a new
sprite graphic included.
Tested With : Chocolate Doom, PrBoom+, ZDoom.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
* Misc *
Playing in UV, at the beginning is pretty rough, some common sense
of what part of a complex should contain is needed.
"And the rest are just details." :)
Warn you, below are features in this WAD.
They may contain some spoilers to you.
- Courtyard with 2 parts of overturned truck.
- "The Staircase". Remember the last of the 3 tests that Indiana Jones
had to take? :)
- Big letters of S J W.
- Part of the map that resemble sjw logo.
- The escape shuttle. (I could have made this one look better,
but i'm out of 2S linedefs).