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2048 UNLEASHED (Pcorf community project 2)

   (33 reviews)

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Welcome to 2048 UNLEASHED - An all new 32 level single player megawad for DOOM 2 put together by various authors in the community. Known as the Pcorf Community Project 2 at the Doomworld forums.

The aim of this project was simple and it was to create a 2048x2048 Boom compatible level for DOOM 2 using the Whispers of Satan texture wad. 10 months later I received 49 levels divided into two episodes, the first 2048 UNLEASHED which contains the 32 main levels and the second ALL HOPE FOR PEACE which contains 17 additional levels.

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Cacockcansukmycok

  
usual NEW OLD MEGAWADS a nice one. but can gets boring if you Try too hard with the Archviles or mancubus, but yea. 2/3.....

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AnonimVio

  
Mostly mediocre.

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Kristian Nebula

  
Awesome so far, just got to map18! Very nicely structured and interesting maps! Well worth the time! -Nebula Kristian

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Zalewa

  
Cool map set. Fair balance, good visuals. Most maps don't feel cramped, but some do. 2048 limit gives you some leeway, almost feels like no limit at all. The additional maps are fun too, even though it's apparent they're of (slightly) lower quality. Not a single map was a stupid and unfair slaughterfest.

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Guest

  
Map 01-32 4+ stars Map 33-49 -4 stars

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NuMetalManiak

  
a very good mix with generally well-playing maps. MAP25 is a goddamn exercise in frustration though and really ruined it for me. I almost quit playing Doom at that map.

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trrobin

  
Really fun set of levels that are both well designed and well balanced in difficulty. In fact, this is one of my favourite community projects I've played in a while. I also echo the sentiments about 2048 being a great size for doom, I could see this size being used again and hope it does. Good job guys.

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Bryan T

  
I think 2048 is the perfect size for a map. I enjoyed most of them. A couple were confusing. Map31 was very unique for sure.

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Guest

  
I think Dragonfly deserves it, it's a well made and wonderfully different map (obviously making it map31 was a good decision) that even reminds me a bit of a good monochrome map (even though it uses both black and white and a few areas have other textures). Most of the maps are quite solid in this wad, I'd say there's 20 very nice maps here give or take, so a deserved 4/5 and I would quite like to see more based on the 2048 restriction as it's more enjoyable IMO than 1024.

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Dragonfly

  
I'm flattered someone said map31 was their favorite! To all the mappers - good effort! The project overall seems to be pretty solid and fun to play. :)

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Guest

  
Its hard to say which map was my favorite, I would say map31 was my favorite it was pretty unique.

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Doomkid

  
Gutenmaps!

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Guest

  
I think it turned out pretty well (the main 32-level episode) and it's a pretty good successor to Mayhem 2048 and the various 1024x1024 megawads just as much as it is to the first PCCP. The first several maps are kind of slow, but it picks up overall at Map05. I'll give it a 4/5, one point deducted due to the slow start and an occasional weaker map throughout the wad, but many authors did quite well IMO and I'd definitely recommend giving this wad a go.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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