Text File
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Advanced engine needed : limit removing + .ogg support
Primary purpose : Single + coop play
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Title : The Warlock's Hearth
Filename : WarlH.zip
Release date : 11/21/2015
Author : Adam "Khorus" Woodmansey
Email Address : akwoodmansey@gmail.com
Other Files By Author : Total Darkness 1-6
Project Dark Zone
Ni'mrod: Hell on Exdeus
Deadline
Base Ganymede E1
A World in Strife: Raiding the Dam
Base Ganymede E2
Khorus' Speedy Shit
Base Ganymede: Complete
Strife: Absolute Order
Unholy Realms MAP32
BTSX E2 MAP21
A map in Curse 2 if Kristus can ever finish such a
massive project
Misc. Author Info : Time to work on more Strife and thinking about
Nimrod.
Description : Your world is collapsing around you and your only
hope is a portal leading to further danger. Once
home to a powerful warlock, his demonic minions are
now free to use his magical abode to open portals
to distant lands as they see fit. They should be
stopped.
The Warlock's Hearth is a very large map for
limit-removing ports with an emphasis on
atmosphere, exploration and enjoyable fights that
still challenge the player without putting the
pressure on all the time. The map features an .ogg
soundtrack courtesy of Der Wolfmensch (Marco from
Decoded Feedback's sideproject).
Additional Credits to : Marco from Decoded Feedback for letting me use his
music, was great to hear you're a fan of Doom.
dsm for the sky (the same as Ganymede without
Jupiter which kristus contributed).
Everyone who helped test and give feedback.
The programmers behind the ports and editors used.
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes, minor texture edits by me
Dehacked/BEX Patch : Yes, embedded in wad for map name
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 11 months for the majority plus one area made 2
years ago and another 9 years ago.
Editor(s) used : Doom Builder 2, GZDoombuilder (transitioned 2/3
into the map), SLADE, MSPaint for my horrible
texture edits.
Known Bugs : None known.
May Not Run With : I haven't tested with any gameplay mods (Brutal
Doom, Beautiful Doom etc.) but this should run fine
with anything that doesn't alter gameplay in too
drastic a fashion.
Tested With : Crispy Doom 3.2, Doom Retro v1.9, Prboom + 2.5.1.4,
Zdoom 2.7.1
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors