Credits
Dobu Gabu Maru for leading the project, tourniquet for assistance and compiling, kildeth for starting the project, Obsidian for the final boss, plums for the initial texture pack, Eriance for the final boss sprites, EffinghamHuffnagel for some pretty space pictures, Jaws in Space for multiplayer placement, all the people who made a map for NOVA II: couldn't have done it without ya! Also all the people who playtested in the Megawad Club and recorded demos for us: probably couldn't have done it without you either. :P
Text File
===========================================================================
Advanced engine needed : Limit-removing
Primary purpose : Single+Coop play
===========================================================================
Title : NOVA II: New Dawn
Filename : NOVA2.WAD
Release date : 10/11/15
Author : TeamNOVA 2
Email Address : edemaomega@yahoo.com
Other Files By Author : Various
Misc Author Info : I made this textfile instead of doing homework!
-Obsidian
Description : /\/\/\FILE UPDATED (Ver 1.2) 3/27/16/\/\/\
32 maps for any limit removing port. Like its
predecessor, NOVA II is a megawad designed to
give new mappers a chance to flex their
mapping muscles and develop their abilities with
the help of veteran mappers. Not all the maps in
here are from newbies, but for the most part what
you'll see in here are people's first forays into
the world of Doom mapping.
Additional Credits to : Dobu Gabu Maru for leading the project, tourniquet
for assistance and compiling, kildeth for starting
the project, Obsidian for the final boss,
plums for the initial texture pack, Eriance
for the final boss sprites, EffinghamHuffnagel for
some pretty space pictures, Jaws in Space for
multiplayer placement, all the people who made
a map for NOVA II: couldn't have done it without
ya! Also all the people who playtested in the
Megawad Club and recorded demos for us: probably
couldn't have done it without you either. :P
===========================================================================
* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
* Play Information *
Game : DOOM2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 1 year
Editors used : Various
Known Bugs : -Map29 and Map32 can't be played with ZDaemon due
to usage of extended nodes.
-Map30 can't be finished with -nomonsters parameter.
May Not Run With : Vanilla Doom
Tested With : Various ports, ZDoom, Prboom, etc.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors