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UAC's Deep Quarry

   (13 reviews)

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Long maps are looooong! And in this case, this one qualify into /idgames because of the compatibility and yet the utter fun it yields to the player.

Comes with two vanilla-compatible demos recorded in PRBoom+. (version 1.90)

Many monsters, all weapons (all rewarded), from easy to very difficult! Playing in Ultra-Violence the difficulty compensates the weapons! Many monsters = moar carnage! - Recommended to play with Brutal Doom mod.

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Zalewa

  
I don't know if this is a joke WAD or not. The music is wonderfully hilarious.

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Ralphis

  
It's aight. Lights in the paths and weird design decisions. Lots of really long hallways. Signs of an early mapper. Cyb arena fight surprised me

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Guest

  
No wonder I like long maps better.But at least he tries.

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Guest

  
Remarkably poor level. Layout is close to as simple as can be, there is about zero texture use, decoration nor ambiance, way too much ammo @ UV, the monster placement is totally uninteresting, and the gameplay is at best like a poor early 1994 map. Sorry Gustavo, but this is too far below meh for earning two stars. Next time try putting more effort in it than only one day, because that's clearly not enough.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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