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Hellborg

   (9 reviews)

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I did this as an hoby, which it took too many time than it is supposed to. From time to time, I stopped designing, got bored from it, but and then again I wanted to continue. I was planning to make many more levels but since the new DOOM is coming, I want to give a shot to SnapMap :). I recommend using Zandronum because I never tried on other engines, actually I tried it on Doomsday Engine also(love the 3d effects) but some switches does not work properly which gets you stucked at some part of level. The Story is same as the original Doom's one. Some events happened and then you were sent to deal the HELL out of it :). Enjoy!

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Zalewa

  
The first two maps aren't too shiny. They're flat, easy and have glaring texture alignment errors. But then WAD picks up. Visuals get much better. Gameplay, while still rather easy, gets better. Maps are grand - each might take about 30 minutes to beat. Layouting suck though. Switches are far away from objects they trigger and so are keys. You backtrack alot through already cleared hallways. Due to technical errors and annoying layouting it doesn't deserve 5*, so I give it 4*.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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