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Urotsuki 2: Cargo Cult

   (14 reviews)

10 Screenshots

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First chapter of Urotsuki 2 trilogy.

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whirledtsar

  

Very cool map, and a big improvement on the first Urotsuki map. The gameplay is more creative, with a lot more variation in weapons, enemies, & combat scenarios. The visuals are more creative as well, covering a city, a military base, a cathedral, and more - all while maintaining a coherent style. The music choice is also much improved - an atmospheric track that reminds me of Chasm The Rift. The only thing I found odd was the level exit - when you reach the exit you also open the way to a big but completely optional area. Perhaps I just happened to find a shortcut or something.

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NuMetalManiak

  
I liked it. a bit underwhelming in combat but pretty good anyways.

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Zalewa

  
Not that bad, but this theme doesn't sit with me very well. Looks "2edgy4u". And the choice of music is really shitty. IDMUS 28 fits this map very well, fortunately.

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Wereknight

  
Classic Lainos. Which means nothing bad at all. Had some problems at start. Basically, amazing stuff, good music choice. Hopefully ther's next chapter coming in summer... I guess.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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