About This File
I draw a layout on a paper within five minutes, then sketched it out in SLADE 3, copypasted it twice, and made a map out of it. The result's not terrible! Also texturing is hard.
This map is also in DUMP 2, so as a result, the map is fairly bulletproof to jumping and crouching, in the interest of the map playing the same between all the supported ports. Vertical rocket jumping will still break everything, though.
The demo is partially there to show you that yes, I have beaten the damn thing, and also to show you that you don't have to do it in the order techbase -> cave -> hell. The map's actually pretty open-ended in how you do things. (9:55, UV, 100% kills, 0% secrets)
Par time is 10 minutes. Props if you get it under 9 with 100% kills.
NOTE: Requires cc4-tex.wad to run (WITH BRICKPLA). My understanding of it is that it's been updated a few times, so just to be sure, check the md5sum of your cc4-tex.wad, and if it matches what's below, you're good to go. Otherwise, you'll need to update.
md5sum: 3b2ae93bc2cfb06e97ec4f2687ba6050
... or just check for BRICKPLA, but that's too easy.
NOTE 2: You'll still get a couple missing textures if you play the mod in a non-ZDoom port. Don't worry about those - they're in ZDoom-exclusive easter eggs.
This map is also in DUMP 2, so as a result, the map is fairly bulletproof to jumping and crouching, in the interest of the map playing the same between all the supported ports. Vertical rocket jumping will still break everything, though.
The demo is partially there to show you that yes, I have beaten the damn thing, and also to show you that you don't have to do it in the order techbase -> cave -> hell. The map's actually pretty open-ended in how you do things. (9:55, UV, 100% kills, 0% secrets)
Par time is 10 minutes. Props if you get it under 9 with 100% kills.
NOTE: Requires cc4-tex.wad to run (WITH BRICKPLA). My understanding of it is that it's been updated a few times, so just to be sure, check the md5sum of your cc4-tex.wad, and if it matches what's below, you're good to go. Otherwise, you'll need to update.
md5sum: 3b2ae93bc2cfb06e97ec4f2687ba6050
... or just check for BRICKPLA, but that's too easy.
NOTE 2: You'll still get a couple missing textures if you play the mod in a non-ZDoom port. Don't worry about those - they're in ZDoom-exclusive easter eggs.