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TNT: Evilution: MAP31 fix

   (22 reviews)

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About This File

Patch level for MAP31 to solve a solo play problem. The yellow key is not available except in multiplayer mode and therefore you cannot complete the level. This has never been fixed by id Software since the release of Final DOOM in 1996.

Original textfile included as tnt31fix.orig.txt

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Doomkid

  
um its good duh

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Toybasher

  
Thanks.

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MishaGameFan

  
Thank you very much! This is very helpful.

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EdwunclerIII

  
This is a very helpful thing to some people. Too bad I don't know how to get to the secret levels.

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ReFracture

  
Good to see it has a permanent home here now. Thanks.

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joe-ilya

  
You can actually beat the map without the fix, because the button that it reveals after pushing the button behind the yellow bars can be pushed from above due to doom being a 2.5D game.

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Quasar

  
Critical patch of historical importance, good to see it here.

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Fonze

  
Thank you; good to see this fix finally put up here.

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Master O

  
An absolutely critical file for those who own a physical CD of Final Doom. Amazing that this wasn't on doomworld much, much sooner. Regardless, it's good to finally see it here.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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