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Somewhere in Time

   (24 reviews)

16 Screenshots

About This File

"Somewhere in Time" is a set of 15+1 pure vanilla Doom 2 maps, inspired by the greatest of this category, most importantly Reverie, Revolution! and Scythe.

My primary aim was to create extraordinary maps, reaching the boundaries of gameplay, design - and Chocolate Doom!

Sadly, this was not done perfectly, as I lost motivation after losing some maps, but in the end, I'm satisfied anyway.

Moreover, the significance of this project for me is that it followed through not only my "career" as an improving Doom map designer but a huge portion of my life as well, which full of changes and improvements, so whenever I check out these maps, I can clearly remember, when and why did I do them.

This may not mean so much for you, but in the end, the only thing that matters is that I hope you enjoy this humble (and hopefully unique) set I created - dedicated to the Doom community!

The name comes from the legendary 1986 album of Iron Maiden; I thought it's fitting because of the varying themes of the WAD, and the time difference between the creation of the maps!

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Denim Destroyer

  

Short and nice with an awesome selection of music.

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Reisal

  

Nice, short maps but plenty of action throughout the set.

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Zalewa

  
Well done classic WAD. Not very long but lots of fun. Good job, through and through.

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valkiriforce

  
Very good classic feeling - I like.

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Lainos

  
Pretty good, I enjoyed it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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