Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

MAYhem 1500 AKA MAYhem2015 (v1.50)

   (16 reviews)

Guest

5 Screenshots

About This File

After three successful(ish) endeavours and a year of slow-cooking, the MAYhem crew is back with 34 more maps made in May! This time, it's a very gothic edition of MAYhem where we decided to restrict every level to exactly 1,500 lines. These maps may be black like our souls, but we hope this WAD brings joy and laughter to those who play it!

The Maplist:

01 - No Mayhem! by Walter Confalonieri

02 - The Silencer by Impboy

03 - Venom Canyon by jmickle66666666

04 - Prayers in Stone by dobu gabu maru

05 - Domain of the Generically Damned by cannonball

06 - Castle Bathory by Impie

07 - Scalding Creek by AD_79 and Marcaek

08 - Shi by Paul Corfiatis

09 - Bond of Blood by gaspe

10 - 1500 BC by Marcaek

11 - 1500 AD by AD_79

12 - Every Which Way but Loose by Chris Hansen

13 - Tech Center I-267 by CorSair

14 - You Are Worshipping a Sun God by Inkie

15 - Too Many Homages by Walter Confalonieri

16 - Sacrificial Circle by Phobus

17 - Drillbit Compression by Pinchy

18 - Solemn Outpost by Marcaek and an_mutt

19 - Still More Mayhem by Urthar

20 - Somnolent Keep by Zakurum

21 - Euronymous by Egregor

22 - Monument of Pain by Phobus

23 - Rancid Redeemer by Archi

24 - Intersection of Oppression by Marcaek and an_mutt

25 - The Way to Jadeamir by Pinchy

26 - Jadeamir by Pinchy

27 - Sleep with the Fishes by Breezeep

28 - Merciless by ArmouredBlood

29 - Solace of the Shadows by Demonologist

30 - Catastrophe at the Keep of Cape Caco by NoisyVelvet

31 - Benedictine Convulsions by Obsidian

32 - Art of Suffering by joe-ilya

33 - Isolation Game by Getsu Fune

34 - Isle of the Descendants by joe-ilya

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Hitboi

· Edited by HitBoi64

  

‘Look, you want your six grand or not?’,
says Dr. Rubik to your past self as you
step into his lab. All eyes are on you,
gun smoking, jumpsuit bathed in blood.
You don’t hesitate vaporizing the doc’s
head. The lab techies go next, then
the Cronus Drive, all while your past
self screams horrified obscenities.
 

Then…nothing happens. Preventing the
experiment SHOULD have undone the dis-
aster and sent you home…unless the
‘Drive merely stranded you in a new
and now very doomed timeline.
 

‘Fuck my life,’ your past and present
selves mutter, as security hauls you
both in for questioning.

Share this review


Link to review
Sonikku7

  
Map 30 pretty much ruins an otherwise great set of maps. Map 29 should have been the final map, because at least it is possible to UV max that one...All you can do in Map 30 is run for the exit.

Share this review


Link to review
Csonicgo

  
A Mixed Bag, but that's not a bad thing. Skip around and play a few, just don't overdose on it. ****-ish.

Share this review


Link to review
Zalewa

  
Solid set of levels of equal quality.

Share this review


Link to review
NuMetalManiak

  
well this was okay. I thought I deleted my map from the set though? also, MAP26 goes to MAP28 for some reason skipping MAP27, might wanna fix the MAPINFO there.

Share this review


Link to review
Pinchy

  
There's so much time between each of my maps it's like a different person. 5/7 personalities agree.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...