Credits
Nick Baker for compiling the texture resource; GothicDM, Fetal DM, Darkening E1, Overload, Surge, SlaughterDM, Crucified Dreams, and Execution for providing the textures for the resource; Anthony Czerwonka, Iikka Keränen, Dario and Milo Casali, Ola Björling, Derek MacDonald, Kerkko Välilä, François-Xavier Delmotte, Scuba Steve, and Nick Baker for creating those textures; Urthar and EffinghamHuffnagel for finding cool gothic pictures for the TITLEPIC, INTERPIC and BOSSBACK on the Internet; Chris Hansen, Ribbiks and Archi for helping convert those pictures into Doom graphics; EffinghamHuffnagel for that black, gothic lost soul on the menu; MionicDonut and Marcaek for leading the project; Walter Confalonieri for compiling the WAD; Impie for writing the intermission text (revised by The Green Herring); all the people on ZDaemon Thursday Night Survival who played this WAD; The Green Herring for extensive bugtesting and bugfixing just before release; all the other people who playtested this WAD; all the people who waited patiently for v1.50 to be released
Text File
===========================================================================
Advanced engine needed : Boom-compatible source port with support for sky
transfers
Primary purpose : Single play
===========================================================================
Title : MAYhem 1500 AKA MAYhem2015 (v1.50)
Filename : Mayhem1500.wad
Release date : May 31, 2016 (v1),
September 21, 2016 (v1.50)
Author : A buncha schmucks
Email Address : [redacted]
Other Files By Author : Varies by author
Description : After three successful(ish) endeavours and a year
of slow-cooking, the MAYhem crew is back with 34
more maps made in May! This time, it's a very
gothic edition of MAYhem where we decided to
restrict every level to exactly 1,500 lines. These
maps may be black like our souls, but we hope this
WAD brings joy and laughter to those who play it!
The Maplist:
01 - No Mayhem!
by Walter Confalonieri
02 - The Silencer
by Impboy
03 - Venom Canyon
by jmickle66666666
04 - Prayers in Stone
by dobu gabu maru
05 - Domain of the Generically Damned
by cannonball
06 - Castle Bathory
by Impie
07 - Scalding Creek
by AD_79 and Marcaek
08 - Shi
by Paul Corfiatis
09 - Bond of Blood
by gaspe
10 - 1500 BC
by Marcaek
11 - 1500 AD
by AD_79
12 - Every Which Way but Loose
by Chris Hansen
13 - Tech Center I-267
by CorSair
14 - You Are Worshipping a Sun God
by Inkie
15 - Too Many Homages
by Walter Confalonieri
16 - Sacrificial Circle
by Phobus
17 - Drillbit Compression
by Pinchy
18 - Solemn Outpost
by Marcaek and an_mutt
19 - Still More Mayhem
by Urthar
20 - Somnolent Keep
by Zakurum
21 - Euronymous
by Egregor
22 - Monument of Pain
by Phobus
23 - Rancid Redeemer
by Archi
24 - Intersection of Oppression
by Marcaek and an_mutt
25 - The Way to Jadeamir
by Pinchy
26 - Jadeamir
by Pinchy
27 - Sleep with the Fishes
by Breezeep
28 - Merciless
by ArmouredBlood
29 - Solace of the Shadows
by Demonologist
30 - Catastrophe at the Keep of Cape Caco
by NoisyVelvet
31 - Benedictine Convulsions
by Obsidian
32 - Art of Suffering
by joe-ilya
33 - Isolation Game
by Getsu Fune
34 - Isle of the Descendants
by joe-ilya
Music : 01 - DOOMin'
by Rich ¥Weeds¥ Nagel [from Eternal Doom]
02 - Under Death
by Mark Klem [from Requiem]
03 - El Dorado Never Shined as Bright
as a Well Oiled Ass
by jmickle66666666
04 - CHRIS3.MID
by Christopher Wilkins
05 - Infuscomus
by Guy Whitmore and Daniel Bernstein [from Blood]
06 - King's Court [MIDI version]
by Kevin Schilder [from Hexen 2]
07 - The Raven's Nest
by Jimmy
08 - Bloodthirsty
by Paul Corfiatis
09 - Give in (with Pleasure)
by Mark Klem [from Memento Mori II]
10 - And So I Carry On...
by David Shaw [from Gothic Deathmatches II]
11 - Influxuation
by Mark Klem [from Gothic Deathmatches]
12 - Into the Furnace
by Jimmy
13 - Laboratory Level
by Alexander Brandon [from Jazz Jackrabbit 2]
and MaliceX [MIDI]
14 - Misty Menace
by David Wise [from Donkey Kong Country]
and Zero Beats [MIDI]
15 - Demons on the Prey
by Robert Prince [from Doom]
16 - Sonne
by Rammstein [MIDI author unknown]
17 - Drillbit Compression
by jmickle66666666
18 - Map06
by Marc Pullen [from Gothic Deathmatches II]
19 - Still More Fighting [XG version]
by Nobuo Uematsu [from Final Fantasy VII PC]
20 - Rain
by David Rippy [from Age of Empires]
21 - Map07
by Marc Pullen [from Gothic Deathmatches II]
22 - MAP04 music
from TNT: Evilution
23 - The Scarlet Citadel
by Hellish Godzilla [from Plutonia MIDI Pack]
24 - Where Silence Has Lease
by David Shaw [from Gothic Deathmatches]
25 - Weird
by jmickle66666666
26 - Spirit Wiener
by jmickle66666666
27 - Level 5
from Super Aleste
28 - Goin' Down the Fast Way
by Lee Jackson [from Rise of the Triad]
29 - Suspense
by Robert Prince [from Doom]
30 - And Then There Was Silence
by Blind Guardian [MIDI author unknown]
31 - Plurry
by Bucket [from Plutonia MIDI Pack]
32 - Dead Souls
by Joy Division as covered by
Nine Inch Nails [MIDI author unknown]
33 - Lonely Castle
by Jeremy Soule [from Secret of Evermore]
and The Jade Emperor [MIDI]
34 - ["The Mucus Flow" level music; title unknown]
by B.P.R.D [from Community Chest 2]
Additional Credits to : Nick Baker for compiling the texture resource;
GothicDM, Fetal DM, Darkening E1, Overload, Surge,
SlaughterDM, Crucified Dreams, and Execution for
providing the textures for the resource;
Anthony Czerwonka, Iikka Keränen, Dario and Milo
Casali, Ola Björling, Derek MacDonald, Kerkko
Välilä, François-Xavier Delmotte, Scuba Steve, and
Nick Baker for creating those textures;
Urthar and EffinghamHuffnagel for finding cool
gothic pictures for the TITLEPIC, INTERPIC and
BOSSBACK on the Internet;
Chris Hansen, Ribbiks and Archi for helping convert
those pictures into Doom graphics;
EffinghamHuffnagel for that black, gothic lost soul
on the menu;
MionicDonut and Marcaek for leading the project;
Walter Confalonieri for compiling the WAD;
Impie for writing the intermission text (revised by
The Green Herring);
all the people on ZDaemon Thursday Night Survival
who played this WAD;
The Green Herring for extensive bugtesting and
bugfixing just before release;
all the other people who playtested this WAD;
all the people who waited patiently for v1.50 to
be released
===========================================================================
* What is included *
New levels : 34
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
Other files required : Nope
* Play Information *
Game : Doom 2
Map # : 01-34
Single Player : Designed for
Cooperative 2-4 Player : Player starts only, sometimes
Deathmatch 2-4 Player : Player starts only, sometimes
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : All maps were made in the space of one month
Editor(s) used : GZDoom Builder, SLADE 3
Known Bugs : Watch out! MAP33 may not work very well in co-op.
May Not Run With... : Vanilla Doom, any port that doesn't support sky
transfers
* All release dates *
v1 - May 31, 2016
v1.25 - June 1, 2016
v1.3 - June 2, 2016
v1.35 - June 6, 2016
v1.36 - June 7, 2016
v1.38 - June 10, 2016
v1.39 - June 12, 2016
v1.45 - June 18, 2016
v1.46 - June 20, 2016
v1.50 - September 21, 2016 (sorry!)
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
(Replace "cdrom.com" above with the current central mirror, because you have
to include the above text verbatim to use the Gothic textures, but nobody in
the Gothic Crew foresaw the idgames archive having to move servers just two
years after the texture pack was released. Blame them, not us!)
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors