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The Grim Fortress

   (13 reviews)

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3 Screenshots

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A Hell-themed level with mostly medium-strength monsters. A sky by psyren and a new midi by me are included.

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NuMetalManiak

  
pretty easy and fun.

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Zalewa

  
Solid level but slightly repetitive - there are many Barons. Visuals are good, but the architecture is a bit flat.

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Shadow Giratina

  
This was a really nice map! Music was very good and not very repetitive, which I constantly see as a problem in some of the better maps, Level design and detail is definitely there. My only problem with this map is that unless you like fisting mancubuses and cacodemons, put some more ammo for those playing on ultraviolence. ;)

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apb

  
Sure the theme wasn't exactly original, but it was still a pretty fun level. The area where you get the blue key was noticeably less detailed than the rest of the level which was a bit jarring, but it didn't really take away from anything. Liked the midi track too. :)

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vdgg

  
This was very pcorf-like. Good looking, polished, but the style/theme was not too too original.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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